Update Oct 2, 2025
Updated · Patch Nov 4, 2026
At a glance
Official patch notes
What Valve says
General
- Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)7/9/13/20/29/40/58/72/83/93% → 7/9/13/20/29/40/60/75/95/115
- Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
- Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
- Reduced shooting lock-out period when jumping from 0.15s to 0.0s
- Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
- Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
- Reduced corner boosting velocity by 20%
- Mid Boss base HP increased from 12500 to 1300012500 → 13000
- Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min50 + 7/min → 35 + 5/min
- Rejuv bonus HP reduced from 15% to 10%15% → 10%
- 2nd Midboss rejuv credits reduced from 4 to 34 → 3
- Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
- Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
- Soul Urn: Movespeed bonus reduced from +7m to +3.5m+7m → +3.5m
- Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second1% → 1.5% Max Health per second
- Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
- Neutral Shop no longer gets disabled if an enemy is nearby
- Distance to attack Walkers reduced from 35m to 34m35m → 34m
- Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
- Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
22 heroes
Heroes
- Siphon Life damage and spirit scaling reduced by 10%
- Siphon Life heal ratio increased by 10%
- Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)+25% Weapon Power → +20 Bullet Damage Per Shot
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- Base bullet damage increased from 1.9 to 2.01.9 → 2.0
- Gloom Bombs radius increased from 2.5m to 3m2.5m → 3m
- Ava duration increased from 14s to 16s14s → 16s
- Leaping Slash height increased from 1.5m to 2.5m1.5m → 2.5m
- Return to Shadows cooldown reduced from 100s to 90s100s → 90s
- Return to Shadows radius increased from 7m to 7.5m7m → 7.5m
- Stalker's Mark new sound added for teleport precast
- Stalker's Mark replaced temp whizby sound with an updated version
- Stalker's Mark ambush cast delay increased from 0.0s to 0.35s0.0s → 0.35s
- Kinetic Pulse height increased from 0.7m to 1.0m0.7m → 1.0m
- Rejuvenating Aurora spirit scaling per level increased from 0.372 to 0.40.372 → 0.4
- Charged Shot spirit scaling reduced from 1.11 to 1.01.11 → 1.0
- Charged Shot T3 spirit scaling reduced from 1.11 to 1.01.11 → 1.0
- Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
- Bullet damage growth reduced from 0.15 to 0.110.15 → 0.11
- Spirit scaling per boon increased from 1.1 to 1.21.1 → 1.2
- Kudzu Bomb DPS reduced from 55 to 5055 → 50
- Kudzu Bomb T3 DPS reduced from +46 to +40+46 → +40
- Stone Form damage spirit scaling increased from 1.0 to 1.51.0 → 1.5
- Air Drop no longer grants allied bullet resistance (still grants barrier on drop)
- Base bullet damage reduced from 18.9 to 17.818.9 → 17.8
- Clip size reduced from 15 to 1415 → 14
- Spirit Power per boon increased from 1.1 to 1.31.1 → 1.3
- Essence Bomb spirit scaling increased from 1.07 to 1.221.07 → 1.22
- Ground Strike range reduced from 11m to 10m11m → 10m
- Ground Strike cooldown increased from 19s to 21s19s → 21s
- Ground Strike damage reduced from 70 to 6070 → 60
- New heavy melee animation
- Rake now passively lets you float in the air with the umbrella for up to 2.5s with right click
- Rake heal spirit scale reduced from 1.5 to 0.51.5 → 0.5
- Rake T2 now also increases heal spirit scale by 1.0
- Rake T3 damage increased from 6% to 7%6% → 7%
- Sanguine Retreat cooldown increased from 27s to 30s27s → 30s
- Nox Nostra now has 50% reduction in damage against objectives
- Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
- Djinn's Mark is now affected by cooldown reduction
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- Bullet projectile speed increased by 15%
- Bullet damage growth per boon reduced from 0.8 to 0.660.8 → 0.66
- Defend and Fight! duration increased from 5s to 7s5s → 7s
- Defend and Fight! cooldown increased from 26s to 30s26s → 30s
- Captivating Read reduced cooldown from 30s to 25s
- Captivating Read moved the UI element to the bottom of the screen so it's more noticeable when you get hit
- Captivating Read radius increased from 7m to 7.5m7m → 7.5m
- Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
- Rallying Charge damage reduced from 150 (+1.2) to 125 (+1.0)150 (+1.2) → 125
- Rallying Charge healing reduced from 150 (+2) to 125 (+1.6)150 (+2) → 125
- Rallying Charge both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
- Rallying Charge increased horse speed from 1700 to 2000
- Rallying Charge reduced knock-up speed from 800 to 600
- Rallying Charge spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front0.15s → 0.05s to remove deadzone in front
- Static Charge T2 reduced from +8m to +7m+8m → +7m
- Power Surge spirit power scaling reduced by 10%
- Storm Cloud’s Lightning Strike damage reduced from 90 to 7590 → 75
- Storm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.51.4 → 0.5
- Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)680 (+41 per boon, max of 1992) → 720
- Pain Battery fixed the bolts hitting world geometry more often than intended
- Pain Battery damage required to charge up reduced from 50% max health to 40%50% max health → 40%
- Aura of Suffering reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
- Aura of Suffering self damage reduced from 100% to 85%100% → 85%
- Shocking Reanimation increased stun duration from 1s to 1.5s
- Shocking Reanimation damage spirit scaling increased from 1.8 to 2.01.8 → 2.0
- Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
- Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"+200 damage and +3m radius → +10 spirit damage per bullet and 20% fire rate while the ability is on cooldown
- Shocking Reanimation improved hit detection
- Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis
- Pain Battery T3 heal reduced from 20% to 18%20% → 18%
- Jumpstart cooldown increased from 22s to 23s22s → 23s
- Aura of Suffering self damage can no longer be reduced by spirit resistance (same as Jumpstart)
- Aura of Suffering self damage reduced from 85% to 80%85% → 80%
- Aura of Suffering self damage reduced from 80% to 70%80% → 70%
- Aura of Suffering radius reduced from 8m to 7.7m8m → 7.7m
- Aura of Suffering MinDPS, MaxDPS and spirit scaling increased by ~5-6%
- Jumpstart duration increased from 4s to 4.5s4s → 4.5s
- Shocking Reanimation radius increased from 12m to 13m12m → 13m
- Base bullet damage increased from 11.4 to 11.811.4 → 11.8
- Flight duration increased from 13s to 15s13s → 15s
- Flight T2 increased from 7s to 8s7s → 8s
- Flight spirit damage scaling increased from 0.19 to 0.220.19 → 0.22
- Assassinate bonus damage spirit scaling increased from 1.4 to 1.71.4 → 1.7
- Assassinate cooldown reduced from 60s to 50s60s → 50s
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- Screwjab Dagger has been reworked
- Screwjab Dagger now stacks in both damage and slows the more daggers you hit against the same target
- Screwjab Dagger is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
- Screwjab Dagger damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack50 (+1) → 50 (+0.65) and 25 (+0.33) per stack
- Screwjab Dagger has a max stack of 3 (shows in overhead)
- Screwjab Dagger slow changed from 50% to 35% + 15% per stack50% → 35% + 15% per stack
- Screwjab Dagger slow duration increased from 1s to 2s1s → 2s
- Screwjab Dagger cooldown increased from 9s to 10s9s → 10s
- Screwjab Dagger T1 changed from -4s Cooldown to +1 Charge-4s Cooldown → +1 Charge
- Screwjab Dagger T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack+50 damage → -8% Bullet Resist, and -5% per Stack
- Screwjab Dagger T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit+2s slow duration and -1 stamina → 40% CDR on hit
- Screwjab Dagger projectile speed increased from 3500 to 42003500 → 4200
- Screwjab Dagger updated sfx
- Screwjab Dagger added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
- Lethal Venom can now be cast on non-trooper enemies (neutrals and objectives)
- Lethal Venom T3 upgrade can now trigger on all enemies, including troopers
- Lethal Venom T3 build-up per shot reduced from 5 to 4.5 (a nerf)5 → 4.5
- Slither is no longer leveled up by default at the start of the game
- Slither T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.20% resists → 180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd
- Slither now leaves a green trail
- Last Stand DPS spirit scaling reduced from 1.45 to 1.31.45 → 1.3
- Fire rate spirit scaling increased from 0.22 to 0.250.22 → 0.25
- Base bullet damage increased from 5.115 to 5.45.115 → 5.4
- Bullet damage growth per boon reduced from 0.175 to 0.1550.175 → 0.155
- Card Trick delay reduced from 0.75 to 0.70.75 → 0.7
43 items
Items
- Damage reduced from 50 to 4550 → 45
- Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)+35% → +45%
Backstabber
- Cooldown increased from 5s to 6s5s → 6s
- Damage reduced from 60 to 5560 → 55
- Fire Rate reduced from 10% to 8%10% → 8%
- Health boon scaling reduced from 7 to 47 → 4
- Health reduced from 100 to 75100 → 75
- Cooldown increased from 250s to 260s250s → 260s
Cutlist Sacrifice
- Fire Rate boon scaling reduced from 0.8 to 0.70.8 → 0.7
- Debuff duration increased from 7s to 8s7s → 8s
- Cooldown reduced from 2.5s to 2.25s2.5s → 2.25s
- Burn increased from 2.1% to 2.2%2.1% → 2.2%
- Heal reduction reduced from -40% to -30%-40% → -30%
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- Fixed proc rate being improved with general cooldown reduction
- Fixed proc rate being improved with general cooldown reduction
- Spotted radius reduced from 26m to 20m26m → 20m
- No longer grants +20% Ability Duration on proc
- Now grants +20% Cooldown Reduction on proc
- Bonus Health increased from 175 to 185175 → 185
- Sprint increased from 2 to 2.25 (affects upgrades)2 → 2.25
- Now grants +18% Melee Resistance
- Now provides +6 Spirit Power
- Boon scaling increased from 0.3 to 0.40.3 → 0.4
- Damage Threshold reduced from 175 to 150175 → 150
- Movespeed increased from 1.5 to 1.751.5 → 1.75
- Movespeed increased from 1.5 to 1.751.5 → 1.75
- Cooldown increased from 22s to 24s22s → 24s
- Heal reduced from 150 to 85150 → 85
- Heal scale per boon increased from 4 to 64 → 6
- Cooldown increased from 12s to 15s12s → 15s
- Reveal on damage duration increased from 0.25s to 0.5s0.25s → 0.5s
- Initial invis fade duration increased from 0s to 0.25s0s → 0.25s
- Reveal on spotted duration increased from 0.25s to 1.25s0.25s → 1.25s
- Parry duration reduced from 0.9s to 0.8s0.9s → 0.8s
- Barrier reduced from 350 to 140350 → 140
- Barrier now scales with Boons (10 scaling)
- Cast range increased from 28m to 32m28m → 32m
- Cooldown increased from 16s to 18s16s → 18s
- Spirit Resistance increased from 25% to 30%25% → 30%
- Duration increased from 13s to 20s13s → 20s
- Spirit Power increased from +25 to +35+25 → +35
- Damage output reduction reduced from -70% to -60%-70% → -60%
- Healing reduction reduced from -70% to -60%-70% → -60%
- Buildup rate increased (now matches Slowing Bullets buildup rate)
- No longer limited to hero only targets
- Duration increased from 5s to 5.5s5s → 5.5s
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- Active resist increased from 30% to 35%30% → 35%
- Radius increased from 12m to 14m12m → 14m
- Threshold increased from 150 to 175150 → 175
- Cast range increased from 28m to 32m28m → 32m
- Bullet Resistance reduction increased from -6% to -8%-6% → -8%
- Cooldown increased from 12s to 14s12s → 14s
- Bonus damage reduced from 55 to 4455 → 44
- Bonus damage reduced from 100 to 95100 → 95
- Cooldown increased from 24s to 25s24s → 25s
- Now reduces dash distance by 10% (affects upgrades)
- Cast range increased from 23m to 32m23m → 32m
- Silence duration reduced from 3.25s to 3s3.25s → 3s
- Melee damage reduced from 10% to 7%10% → 7%
- Spirit Resist increased from 8% to 10%8% → 10%
- Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
Other changes
Heroes
- +3m Radius and +100 Damage"
Items
- Fixed Wall Jumps not refunding stamina if a mantle or zipline occurs within the refund window (similar to how we treat other stamina refunds)






























































