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Deadlock Bible

Update Oct 30, 2026

Updated · Patch Nov 4, 2026

At a glance
Official patch notes

What Valve says

General

  • As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.
  • Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
  • Mid-Boss: Health increased by 20%
  • Mid-Boss: Health gained per minute increased by 20%
  • Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
  • Mid-Boss: Roar now happens at 25% HP instead of 50%
  • Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)3000 (+50/min) → 1500
  • Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
  • Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
  • Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
  • Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
  • Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s6s → 7.5s
  • Breakables growth values reduced by 10%
  • Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
  • Haunts base bounty and growth increased by 10%
  • Haunts HP and Damage output increased by 10%
  • Haunted Souls secure rate is now 25% slower
  • Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
  • Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)a max of 26% → 30%
  • The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
  • Healing Snacks heal increased from 10% Max HP to 14%10% Max HP → 14%
  • Steam Vents now increase stamina regeneration by 150%
  • Move slow to air drag ratio increased from 0.35 to 0.50.35 → 0.5
  • Move speed in tunnels reduced from +70% to +50%+70% → +50%
  • Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
  • Fixed some bugs with Walker stomp logic
  • Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
35 heroes

Heroes

  • Base gun damage increased by 5%
  • Siphon Life - T3 increased from +18 DPS to +22+18 DPS → +22
  • Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall
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  • Riposte - Pommel Hit changed from a stun to an immobilize and parry disablea stun → an immobilize and parry disable
  • Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s0.8s → 1.5s
  • Riposte - T2 disable duration increased from +0.4s to +0.6s+0.4s → +0.6s
  • Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
  • Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target
  • Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
  • Itani Lo Sahn - No longer interrupted by Sleep
  • Spirit Resist scaling reduced from 0.1 to 0.070.1 → 0.07
  • Threadsap - Spirit Steal duration reduced from 22s to 16s22s → 16s
  • Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
  • Granny Long Legs - Light Melee knockback distance reduced from 10m to 8m10m → 8m
  • Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)1.4s → 1.2s
  • Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s4s → 2s
  • Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range
  • Baba's Brew - No longer has an initial brew time
  • Baba's Brew - Brew order is now random each time she casts it
  • Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s1s → 1.5s
  • Baba's Brew - UI indicator color now matches the current brew
  • Baba's Brew - Silence duration reduced from 3s to 2.75s3s → 2.75s
  • Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s+10% Max Health for 16s → +15% for 20s
  • Blasted - Cooldown reduced from 27s to 25s27s → 25s
  • Leaping Slash - T3 increased from +60 Damage to +90+60 Damage → +90
  • Ava - T3 increased from 6s duration to 8s6s duration → 8s
  • Chimera Mk1 - Jetpack can no longer be used while cursed
  • Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal
  • Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny
  • Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
  • Close the Deal - Fixed some incorrect behavior when used at the top of the belltower
  • Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s-0.4s → -0.25s
  • Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30%50% → 30%
  • Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90+75 Damage on Wall Impact → +90
  • Luggage Cart - T3 increased from -15s Cooldown to -18s-15s Cooldown → -18s
  • Base gun damage increased by 3%
  • Bloodscent - T3 increased from +11% Amplified Damage to +12%+11% Amplified Damage → +12%
  • Eternal Night - T3 increased from +2.5s Duration to +2.75s+2.5s Duration → +2.75s
  • Move speed reduced from 7 to 6.77 → 6.7
  • Bullet damage per boon reduced by 4%
  • Grasping Hands - Can now be more easily double jumped over
  • Grasping Hands - Deploy time increased from 0.6s to 0.8s0.6s → 0.8s
  • Borrowed Decree - T2 no longer has -0.3s Time To Spawn
  • Borrowed Decree - T3 now also provides -0.3s Time To Spawn
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  • Charged Shot - T2 now also has -2s Charge Delay
  • Charged Shot - T3 no longer has -3s Charge Delay
  • Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
  • Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
  • Essence Bomb spirit scaling increased from 1.22 to 1.351.22 → 1.35
  • Grapple - T3 now also increases Jump Velocity by +4m
  • Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)a cone → a cylinder to more accurately match the ability's range
  • Mini Turret - Damage vs troopers increased from 50% to 65%50% → 65%
  • Mini Turret - Health per boon increased from 9 to 109 → 10
  • Traveler - Channel time increased from 2s to 3s2s → 3s
  • Traveler - Onterrupt/cancel cooldown increased from 4s to 5s4s → 5s
  • Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
  • Traveler - Now grants the old T2 barrier in the base ability (with no scaling)
  • Traveler - The minimap now moves to the center of the screen and is enlarged while targeting
  • Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
  • Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
  • Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"400 Barrier that scales with spirit → -65s Cooldown
  • Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"-90s Cooldown → Cannot be interrupted by damage
  • Traveler - T3 now also adds barrier spirit scaling (0.8)
  • Spirit per boon reduced from 1.1 to 0.61.1 → 0.6
  • Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
  • Bullet damage per boon increased by 4%
  • Base gun damage reduced by 10%
  • Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches
  • Leech Therapy - Fixed leeches attaching to targets while the game is paused
  • Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/mina fixed 180s → 120s + 3s/min
  • Lurking Terrors - Fear buildup time increased from 1.3s to 2s1.3s → 2s
  • Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
  • Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"Immune to damage while channeling → Takes 50% Reduced Damage while channeling
  • Leech Therapy - Leeches on the ground are now removed on round reset
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Nurse

  • Base bullet damage reduced from 35 to 3235 → 32
  • Bullet damage growth per boon increased from 0.52 to 0.610.52 → 0.61
  • Bookwyrm - T2 Trail Duration reduced from +2s to +1s+2s → +1s
  • Base bullet damage reduced by 5%
  • Bullet damage growth reduced by 20%
  • Scrap Grenade - Damage reduced from 70 to 6070 → 60
  • Scrap Grenade - T2 damage reduced from +70 to +60+70 → +60
  • Scrap Grenade - T3 damage reduced from 300 to 275300 → 275
  • Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
  • Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
  • Rule, Ratannia! - Knockup duration reduced by 50%
  • Rule, Ratannia! - Cooldown increased from 160s to 180s160s → 180s
  • Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
  • Scrap Grenade - Radius reduced from 8m to 6m8m → 6m
  • Scrap Grenade - Large explosion radius reduced from 14m to 10m14m → 10m
  • Rule, Ratannia! - Radius reduced from 20m to 16m20m → 16m
  • Rule, Ratannia! - T2 Radius reduced from +8m to +6m+8m → +6m
  • Rule, Ratannia! - Duration reduced from 12s to 9s12s → 9s
  • Static Charge - T3 stun duration increased from 0.9s to 1.1s0.9s → 1.1s
  • Alt Fire damage per boon reduced by 5%
  • Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
  • Serrated Knives - Rage damage increased from 3.5% Current Health to 4%3.5% Current Health → 4%
  • Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01
  • Bloodletting - Fixed damage ticks playing audio
  • Killing Blow - Recast duration reduced from 16s to 12s16s → 12s
  • Gun now deals -20% headshot damage
  • Base bullet damage reduced from 30 to 2530 → 25
  • Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
  • Setup Bishop - Square height reduced from 4m to 1m4m → 1m
  • Setup Bishop - On Square spirit scaling increased from 0.64 to 0.850.64 → 0.85
  • Setup Bishop - T1 increased from +15% slow to +25%+15% slow → +25%
  • Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares
  • Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)-2.5% → -5% Spirit Resist per stack
  • Rook Battery - Damage scaling reduced from 1.3 to 0.91.3 → 0.9
  • Rook Battery - T3 reduced from -12s cooldown to -10s-12s cooldown → -10s
  • Develop Queen - Cooldown increased from 210s to 240s210s → 240s
  • Develop Queen - Damage scaling increased from 1.4 to 1.61.4 → 1.6
  • Develop Queen - Delay for stun tiles increased from 1s to 1.2s1s → 1.2s
  • Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
  • Develop Queen - Fixed hitting things outside of the intended square volumes
  • Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
  • Develop Queen - T2 now increases checkmate threshold by 150
  • Move Piece - Range to grab pieces increased from 50m to 65m50m → 65m
  • Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
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  • Ira Domini - Blessed stake damage reduced from 115 to 95115 → 95
  • Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.63 → 3.6
  • Alt fire damage growth per boon increased by 5%
  • Splatter - T1 increased from +36 Damage to +45 Damage+36 Damage → +45 Damage
  • Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
  • Goo Ball - Fixed the direction indicator not appearing
  • Alchemical Flask - Now travels 40% faster (overall cast range unchanged)
  • Alchemical Flask - Weapon Damage reduction increased from -25% to -30%-25% → -30%
  • Willpower - Speed bonus increased from +15% to +20%+15% → +20%
  • Last Stand - T2 increased from +40.5 DPS to +50+40.5 DPS → +50
  • Last Stand - T2 cooldown reduction increased from -30s to -40s-30s → -40s
  • Card Trick - Heal reduced from 60 to 4560 → 45
  • Project Mind - Cooldown increased from 46s to 50s46s → 50s
  • Project Mind - Initial cast time for projectile increased from 0.75s to 1s0.75s → 1s
  • Power Slash - Spirit scaling increased by 6% (base and T3)
  • Flying Slash - Cast Range reduced from 26m to 23m26m → 23m
  • Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
  • Flying Slash - T3 Cast Range reduced from +15m to +8m+15m → +8m
  • Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2)150s → 160s
38 items

Items

  • Bullet Velocity reduced from 60% to 45% (upgrades unaffected)60% → 45%
  • Secondary Fire Weapon Damage and growth reduced by 5%
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  • Slow duration increased from 2s to 2.5s2s → 2.5s
  • No longer affects or counts enemies outside of line of sight or through walls
  • No longer has Ambush Fire Rate or Melee Damage
  • Now has +50% Ambush Weapon Damage
  • Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
  • Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
  • Anti Heal increased from 35% to 40%35% → 40%
  • Chance increased from 55% to 60%55% → 60%
  • Weapon Damage increased from 80% to 85%80% → 85%
  • Spirit power increased from 6 to 8 (from component changes)6 → 8
  • Anti-Heal increased from -35% to -40%-35% → -40%
  • Damage Penalty reduced from -15% to -12%-15% → -12%
  • Cooldown increased from 18s to 22s18s → 22s
  • Cast range reduced from 40m to 35m40m → 35m
  • Dash Distance slow increased from -10% to -12%-10% → -12%
  • Incoming Heal reduction increased from -50% to -55%-50% → -55%
  • Regen on Spirit Damage scaling reduced from 0.35 to 0.250.35 → 0.25
  • Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
  • Heal on Ability Cast reduced from 65 to 4065 → 40
  • Heal on Ability Cast boon scaling reduced from 1.7 to 1.41.7 → 1.4
  • Bonus Health increased from +50 to +90+50 → +90
  • Melee Resistance increased from 18% to 22%18% → 22%
  • Post cast time reduced from 0.5s to 0.2s0.5s → 0.2s
  • Cooldown reduced from 45s to 40s45s → 40s
  • Fixed damage dealt to a barrier not counting toward the repeated damage
  • Damage now scales with Spirit Power (0.35)
  • Dash Distance slow increased from -10% to -12%-10% → -12%
  • Parry Cooldown reduction reduced from -1.75s to -1.25s-1.75s → -1.25s
  • Weapon Damage increased from 18% to 22%18% → 22%
  • Weapon Damage increased from 6% to 10%6% → 10%
  • Bullet Lifesteal increased from 13% to 15%13% → 15%
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  • Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
  • Heal on Hero Kill reduced from 275 to 170 + 3/Boon275 → 170 + 3/Boon
  • No longer builds from Extra Regen
  • No longer grants +3 Health Regen
  • Out of Combat Regen increased from +1 to +2+1 → +2
  • Now returns the damage you take from Haze's Fixation
  • Fixed the shop tooltip not listing the 10% Bullet Resistance
  • Spirit Power increased from 6 to 86 → 8
  • Spirit Lifesteal increased from 13% to 15%13% → 15%
  • Spirit Resist reduced from 18% to 15%18% → 15%
  • Bullet Resistance increased from 30% to 35%30% → 35%
  • Out of Combat Regen increased from 3 to 53 → 5
  • Active Move Speed increased from +1m to +1.5m+1m → +1.5m
  • Bullet Lifesteal increased from 14% to 15%14% → 15%
  • Weapon Damage increased from 6% to 10%6% → 10%
  • Now scales with Spirit Power (1.1) instead of Boons (6)
  • Now increases your gravity by 20% while active
  • Active Lifesteal increased from 70% to 75%70% → 75%
  • Spirit Lifesteal increased from 13% to 15%13% → 15%
  • Spirit power increased from 6 to 86 → 8
  • Health Regen increased from +8 to +15+8 → +15
  • Active Lifesteal increased from 70% to 75%70% → 75%
  • Bullet Lifesteal increased from 13% to 15%13% → 15%
  • Weapon Damage increased from 6% to 10%6% → 10%
  • When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
  • Cooldown increased from 45s to 55s45s → 55s

Other changes

New this year - Halloween Cauldrons:

  • As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you?
  • The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!

Street Brawl

  • Nurse: Lurking Terrors - Duration reduced from 7s to 5s7s → 5s
  • Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2s+3s Duration → +2s
From our match data

What the numbers say

No stat, item or win-rate changes in our data for this one — likely map, bug-fix or cosmetic work.

Computed by comparing our data before and after the update. Win rates also move with who's playing, so read big swings next to the official notes. How we count: methodology.