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Deadlock Bible

Update Oct 14, 2026

Updated · Patch Nov 4, 2026

At a glance
Official patch notes

What Valve says

General

2 heroes

Heroes

  • Spirit Resistance scaling reduced from 0.12 to 0.10.12 → 0.1
  • Now has -7% Base Bullet Resistance
  • Threadsap - Spirit reduction on enemies now ends when Baba dies
  • Threadsap - Cooldown increased from 26s to 28s26s → 28s
  • Granny Long Legs - Cooldown increased from 30s to 32s30s → 32s
  • Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum
  • Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high)
  • Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
  • Baba's Brew - Barrier scaling reduced from 1.2 to 0.71.2 → 0.7
  • Baba's Brew - Barrier reduced from 100 to 90100 → 90
  • Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)25s → 27s
  • Health regen increased from 2.5 to 3.252.5 → 3.25
  • Base health increased from 680 to 730680 → 730
  • Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
  • Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45-0.25 → -0.45
  • Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 21 → 2
  • Chimera Mk1 weapon scaling increased from 1.15 to 1.41.15 → 1.4
  • Strix Salvo - Cooldown from 30s to 25s
  • Strix Salvo - Damage spirit scaling from 0.9 to 1.1
  • Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"+20 damage / +35 mark damage → +30 damage / +45 mark damage
  • Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35+0.2 spirit scaling → +0.35
  • Close the Deal - 1AP increased from +50 to +90+50 → +90
  • Chimera Mk1 - Slow effectiveness in air reduced by 15%
  • Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
  • Close The Deal - Bonus damage to under half health targets increased from +50% to +75%+50% → +75%
1 item

Items

  • Spirit scaling reduced from 0.04 to 0.0350.04 → 0.035
From our match data

What the numbers say

Who won, who lost

HeroBeforeAfterChange
Baba49.5%52.9%+3.4
Solomon43.3%45.9%+2.6
Warden49%46.4%−2.6
Vyper48.9%47.2%−1.7
Calico50.2%48.7%−1.5
Rat King58.4%57.1%−1.3
Mo & Krill51.5%50.3%−1.2
Bebop47.1%47.8%+0.7
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6 heroes

Hero changes

+3.4 win rate
+0.7 win rate
  • Health: 780 → 730
  • Health regen: 2 → 3.25
  • Move speed: 7.2 → 6.4
  • Bullet damage: 5.5 → 15
  • Ammo: 27 → 14
  • Fire rate: 9.52 → 4
  • Reload time: 2.25 → 3.2
±0.0 win rate
  • Health: 780 → 730
  • Health regen: 2 → 0
  • Move speed: 7.2 → 6.8
  • Bullet damage: 5.5 → 14.858
  • Ammo: 27 → 11
  • Fire rate: 9.52 → 2.63
  • Reload time: 2.25 → 1.9
  • Health: 780 → 710
  • Move speed: 7.2 → 6.9
  • Bullet damage: 5.5 → 30
  • Ammo: 27 → 15
  • Fire rate: 9.52 → 1.54
  • Reload time: 2.25 → 2.7

Computed by comparing our data before and after the update. Win rates also move with who's playing, so read big swings next to the official notes. How we count: methodology.