<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Deadlock Bible — patch notes</title><link>https://deadlockbible.com/patches/</link><atom:link href="https://deadlockbible.com/patches/feed.xml" rel="self" type="application/rss+xml"/><description>Every Deadlock update, summarised.</description><language>en</language><lastBuildDate>Thu, 05 Nov 2026 05:02:30 GMT</lastBuildDate><item><title>Update 11-04-2026</title><link>https://deadlockbible.com/patches/11-04-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/11-04-2026/</guid><pubDate>Thu, 05 Nov 2026 05:02:30 GMT</pubDate><description>Healbane: Stacks now diminish 20% more aggressively (at 2 stacks 57.8%-&gt;54.7%, at 4 stacks 82.2% to 72%) Apollo: Riposte - Pommel Hit now also disarms the enemy Apollo: Riposte - Pummel hit now ends any preexisting parry on the target Apollo: Riposte - T2 increased from +0.6s duration to +0.7s Apollo: Itani Lo Sahn - T3 bonus damage increased from +50% to +60%</description></item><item><title>Update 10-30-2026</title><link>https://deadlockbible.com/patches/10-30-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/10-30-2026/</guid><pubDate>Fri, 30 Oct 2026 20:51:49 GMT</pubDate><description>The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting! Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover Mid-Boss: Health increased by 20% Mid-Boss: Health gained per minute increased by 20% Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss</description></item><item><title>Update 10-14-2026</title><link>https://deadlockbible.com/patches/10-14-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/10-14-2026/</guid><pubDate>Thu, 15 Oct 2026 03:11:58 GMT</pubDate><description>Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035 Baba: Spirit Resistance scaling reduced from 0.12 to 0.1 Baba: Now has -7% Base Bullet Resistance Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies Baba: Threadsap - Cooldown increased from 26s to 28s</description></item><item><title>Update 10-05-2026</title><link>https://deadlockbible.com/patches/10-05-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/10-05-2026/</guid><pubDate>Mon, 05 Oct 2026 23:05:32 GMT</pubDate><description>Fixed bugs that were causing troopers to walk too slowly in lane Rat King: Scrap Grenade - Fixed some bugs with bouncing targeting Rat King: Scrap Grenade - Damage increased from 65 to 70 Rat King: Scrap Grenade - T2 Damage increased from 65 to 70 Rat King: Rat Swarm - Base Cooldown reduced from 28s to 24s</description></item><item><title>Update 09-29-2026</title><link>https://deadlockbible.com/patches/09-29-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/09-29-2026/</guid><pubDate>Thu, 15 Oct 2026 03:12:00 GMT</pubDate><description>Added an option to hide player names above the health bar or to change it to hero names Names above health bar fade out with distance starting at 25m and fully gone at 35m. Reduced brightness of player names on health bars Reduced size of Ultimate indicator on health bars Improved stability of health bar position</description></item><item><title>Update 09-16-2026</title><link>https://deadlockbible.com/patches/09-16-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/09-16-2026/</guid><pubDate>Wed, 16 Sep 2026 22:41:46 GMT</pubDate><description>Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes. Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game) Slightly reduced comeback bounties in general (this is in addition to the above change) A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them) Guardian bounty increased by 10%</description></item><item><title>Update 08-22-2026</title><link>https://deadlockbible.com/patches/08-22-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/08-22-2026/</guid><pubDate>Wed, 16 Sep 2026 22:41:28 GMT</pubDate><description>Radiant Regeneration: Heal on cast reduced from 70 to 65 Restorative Locket: Spirit Resistance reduced from 10% to 8% Celeste: Dazzling Trick cooldown increased from 32s to 34s Celeste: Dazzling Trick T2 barrier rescaled from &quot;+80 and +0.7 scaling&quot; to &quot;+70 and +0.76&quot; Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s</description></item><item><title>Update 08-12-2026</title><link>https://deadlockbible.com/patches/08-12-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/08-12-2026/</guid><pubDate>Wed, 16 Sep 2026 22:41:13 GMT</pubDate><description>Apollo: Riposte melee resist reduction increased from -22% to -25% Apollo: Riposte T2 changed from &quot;-30% Melee Resist&quot; to &quot;-25% Melee Resist and +0.4s Stun Duration&quot; Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s Apollo: Fixed Itani Lo Sahn being canceled with movement abilities Billy: Base health regen reduced from 2.5 to 2.0</description></item><item><title>Update 07-28-2026</title><link>https://deadlockbible.com/patches/07-28-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/07-28-2026/</guid><pubDate>Tue, 28 Jul 2026 20:24:35 GMT</pubDate><description>Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire Fixed the party member / team mate audio volume slider for voice communications Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack</description></item><item><title>Update 07-09-2026</title><link>https://deadlockbible.com/patches/07-09-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/07-09-2026/</guid><pubDate>Thu, 09 Jul 2026 19:26:55 GMT</pubDate><description>Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m) Urn Runner move speed bonus reduced from +3.5m to +2m Urn Runner Stamina Recovery increased from +15% to +25% Urn talking frequency increased from every 8s to every 6s Urn talking sound distance increased (easier to hear a nearby Urn Runner)</description></item><item><title>Update 07-01-2026</title><link>https://deadlockbible.com/patches/07-01-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/07-01-2026/</guid><pubDate>Wed, 01 Jul 2026 22:54:59 GMT</pubDate><description>Shiv: Alt Fire ammo cost reduced from 5 to 4 Shiv: Weapon now has fixed pellet spread Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies Shiv: Slice and Dice damage increased from 60 to 75 Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%</description></item><item><title>Update 06-30-2026</title><link>https://deadlockbible.com/patches/06-30-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/06-30-2026/</guid><pubDate>Tue, 28 Jul 2026 20:28:07 GMT</pubDate><description>King of the Hill objective has been rethemed and renamed to &quot;Unstable Rift&quot; Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind) The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)</description></item><item><title>Update 06-11-2026</title><link>https://deadlockbible.com/patches/06-11-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/06-11-2026/</guid><pubDate>Fri, 12 Jun 2026 00:59:18 GMT</pubDate><description>Urn give up time reduced from 75s to 60s Urn bounty reduced by 10% (unreduced for trailing team) Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3 Kill comeback bounty values increased by 8% Street Brawl: All ability and item range/radius values are reduced by 10%</description></item><item><title>Update 06-04-2026</title><link>https://deadlockbible.com/patches/06-04-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/06-04-2026/</guid><pubDate>Thu, 04 Jun 2026 17:30:11 GMT</pubDate><description>Urn mechanics have been reworked. Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth. Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle. The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it) Urn overall bounty reduced by 20% (unreduced for trailing team)</description></item><item><title>Update 05-31-2026</title><link>https://deadlockbible.com/patches/05-31-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/05-31-2026/</guid><pubDate>Sun, 31 May 2026 19:45:54 GMT</pubDate><description>Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30% Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0 Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s Apollo: Itani Lo Sahn damage increased from 190 to 200 Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6</description></item><item><title>Update 05-28-2026</title><link>https://deadlockbible.com/patches/05-28-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/05-28-2026/</guid><pubDate>Thu, 28 May 2026 17:14:59 GMT</pubDate><description>Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc Urn timer now gets frozen with Frozen Shelter Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited. Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only Fixed the trailing team Urn runner's extra sprint bonus not working properly</description></item><item><title>Update 05-25-2026</title><link>https://deadlockbible.com/patches/05-25-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/05-25-2026/</guid><pubDate>Thu, 28 May 2026 16:28:44 GMT</pubDate><description>Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane Urn timer extension when contested increased from 1.25s to 3s Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s Urn comeback bullet and spirit resist auras reduced from 50% to 35% Urn pickup spot is now where the old comeback drop off spots were for when your team is behind</description></item><item><title>Update 05-22-2026</title><link>https://deadlockbible.com/patches/05-22-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/05-22-2026/</guid><pubDate>Fri, 12 Jun 2026 00:59:45 GMT</pubDate><description>Base HP reduced by 10 for all heroes HP per boon reduced by 3 Guardians scaling resistance from +75%-&gt;-50% over 12 minutes to +50%-&gt;-50% (takes more damage early) Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes Breakables spawn time increased from 2 minutes to 3 minutes</description></item><item><title>Update 04-30-2026</title><link>https://deadlockbible.com/patches/04-30-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/04-30-2026/</guid><pubDate>Fri, 01 May 2026 23:49:47 GMT</pubDate><description>Base health per boon reduced by 7 Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper Reduced bullet damage growth by 5% for the following heroes: Victor</description></item><item><title>Update 04-10-2026</title><link>https://deadlockbible.com/patches/04-10-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/04-10-2026/</guid><pubDate>Sat, 11 Apr 2026 04:03:53 GMT</pubDate><description>Parrying is now allowed while ground dashing in order to bring it in-line with air dashing Medic Trooper missing health percent heal reduced from 16% to 14% Medic Trooper fixed regen growth per minute reduced from 4 to 3 Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s) Improved various abilities behavior when casting while sliding</description></item><item><title>Update 03-25-2026</title><link>https://deadlockbible.com/patches/03-25-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/03-25-2026/</guid><pubDate>Tue, 31 Mar 2026 01:35:20 GMT</pubDate><description>Bebop: Base health regen increased from 1.5 to 2.5 Calico: Leaping Slash base damage increased from 50 to 60 Celeste: Base regen reduced from 2 to 1 Celeste: Dazzling Trick T3 silence duration reduced from +2s to +1.5s Doorman: Call Bell slow increased from 30% to 35%</description></item><item><title>Update 03-21-2026</title><link>https://deadlockbible.com/patches/03-21-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/03-21-2026/</guid><pubDate>Sat, 21 Mar 2026 19:34:30 GMT</pubDate><description>Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december) Hero health growth increased by +3 and 4% Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100 Small neutrals spirit resist increased from 35% to 45% Greater Expansion: Ability Range reduced from 35% to 30%</description></item><item><title>Update 03-06-2026</title><link>https://deadlockbible.com/patches/03-06-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/03-06-2026/</guid><pubDate>Wed, 11 Mar 2026 04:39:40 GMT</pubDate><description>Can now jump during slide Dash jump grants a very brief period with increased air control (30% for 0.25s) Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) Shrines attack no longer hits heroes under the shrine Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)</description></item><item><title>Update 01-30-2026</title><link>https://deadlockbible.com/patches/01-30-2026/</link><guid isPermaLink="true">https://deadlockbible.com/patches/01-30-2026/</guid><pubDate>Tue, 17 Feb 2026 23:35:49 GMT</pubDate><description>Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4) Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases) Added Dash Speed to the Vitality stat screen Kinetic Dash: Bonus ammo no longer scales with % increase</description></item><item><title>Update 12-29-2025</title><link>https://deadlockbible.com/patches/12-29-2025/</link><guid isPermaLink="true">https://deadlockbible.com/patches/12-29-2025/</guid><pubDate>Wed, 21 Jan 2026 02:10:58 GMT</pubDate><description>Bebop: Stamina increased from 2 to 3 Bebop: Stamina regeneration cooldown increased from 4.55s to 6s Bebop: Bebop Health per boon increased from +46 to +52 Bebop: Sticky Bomb base damage reduced from 100 to 75 Bebop: Sticky Bomb T2 damage reduced from 63 to 60</description></item><item><title>Update 12-16-2025</title><link>https://deadlockbible.com/patches/12-16-2025/</link><guid isPermaLink="true">https://deadlockbible.com/patches/12-16-2025/</guid><pubDate>Wed, 17 Dec 2025 20:33:46 GMT</pubDate><description>The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed Move Speed bonuses now stack diminishingly Base move speed reduced by 0.1 (except for heroes lower than 6.5) Heroes with move speed spirit scaling have the values reduced by 40% Updated move speed values on items:</description></item><item><title>Update 11-21-2025</title><link>https://deadlockbible.com/patches/11-21-2025/</link><guid isPermaLink="true">https://deadlockbible.com/patches/11-21-2025/</guid><pubDate>Thu, 04 Dec 2025 00:34:27 GMT</pubDate><description>They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes. Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed. Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40% Very small tweaks to the secure/deny lag calculation to improve it Increased trooper range to be considered in range for souls to drop from 35m to 45m</description></item><item><title>Update 10-24-2025</title><link>https://deadlockbible.com/patches/10-24-2025/</link><guid isPermaLink="true">https://deadlockbible.com/patches/10-24-2025/</guid><pubDate>Fri, 24 Oct 2025 23:54:51 GMT</pubDate><description>Mystic Shot: Base damage reduced from 55 to 45 Mystic Shot: Spirit scaling increased from 0.65 to 0.75 Warp Stone: Bullet Resist reduced from 40% to 35% Capacitor: Fire Rate reduced from 8% to 5% Capacitor: Cooldown increased from 40s to 60s</description></item><item><title>Update 10-02-2025</title><link>https://deadlockbible.com/patches/10-02-2025/</link><guid isPermaLink="true">https://deadlockbible.com/patches/10-02-2025/</guid><pubDate>Sun, 05 Oct 2025 18:05:47 GMT</pubDate><description>Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent) Matchmaking updates to include more considerations for a balanced roster beyond only frontliners Reduced shooting lock-out period when jumping from 0.15s to 0.0s Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)</description></item><item><title>Update 09-04-2025</title><link>https://deadlockbible.com/patches/09-04-2025/</link><guid isPermaLink="true">https://deadlockbible.com/patches/09-04-2025/</guid><pubDate>Thu, 04 Sep 2025 23:33:38 GMT</pubDate><description>Rejuv only heals the person hitting the crystal Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds Abrams: Infernal Resilience damage regenerated increased from 12% to 13% Bebop: Weapon Range growth per boon increased from 1.2 to 1.5</description></item><item><title>Update 08-18-2025</title><link>https://deadlockbible.com/patches/08-18-2025/</link><guid isPermaLink="true">https://deadlockbible.com/patches/08-18-2025/</guid><pubDate>Sat, 30 Aug 2025 00:36:28 GMT</pubDate><description>Billy: Health regen increased from 2.5 to 3.0 Billy: Health per boon reduced from 44 to 43 Billy: Blasted bullet amp increased from 8% to 9% Billy: Blasted increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50 Billy: Blasted reduced health boost spirit scaling from 0.9x to 0.8x</description></item><item><title>Update 07-29-2025</title><link>https://deadlockbible.com/patches/07-29-2025/</link><guid isPermaLink="true">https://deadlockbible.com/patches/07-29-2025/</guid><pubDate>Fri, 08 Aug 2025 19:07:41 GMT</pubDate><description>Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200. Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s. Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window. Slight reduction to the amount of turning you can do while performing a heavy melee Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)</description></item><item><title>Update 12-06-2024</title><link>https://deadlockbible.com/patches/12-06-2024/</link><guid isPermaLink="true">https://deadlockbible.com/patches/12-06-2024/</guid><pubDate>Fri, 06 Dec 2024 20:25:09 GMT</pubDate><description>Added a new hero, Raven, to Hero Labs. Added park theming to purple lane. Added park backdrop to park side of map. Updated tree models to new visual style and added player collision to canopies. For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.</description></item><item><title>Update 11-07-2024</title><link>https://deadlockbible.com/patches/11-07-2024/</link><guid isPermaLink="true">https://deadlockbible.com/patches/11-07-2024/</guid><pubDate>Fri, 08 Nov 2024 01:06:28 GMT</pubDate><description>Added Trapper to Hero Labs. Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time. Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs. The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases. Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).</description></item><item><title>Update 10-24-2024</title><link>https://deadlockbible.com/patches/10-24-2024/</link><guid isPermaLink="true">https://deadlockbible.com/patches/10-24-2024/</guid><pubDate>Thu, 24 Oct 2024 23:56:21 GMT</pubDate><description>Today's update adds Hero Labs (a new experimental hero matchmaking mode that adds six new in-progress heroes), player commends, as well as updates to character shaders and environment lighting, among the usual assortment of improvements, fixes, and balance adjustments. For the full patch notes, visit the Deadlock forums here: https://forums.playdeadlock.com/threads/10-24-2024-update.40951/ Example of the new character shader changes:</description></item></channel></rss>
