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Deadlock Bible

Update Sep 4, 2025

Updated · Patch Nov 4, 2026

At a glance
Official patch notes

What Valve says

General

  • Rejuv only heals the person hitting the crystal
  • Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
  • Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
  • Backstabber: Cooldown increased from 4s to 5s4s → 5s
  • Backstabber: Damage per second reduced from 20 to 1720 → 17
23 heroes

Heroes

  • Weapon Range growth per boon increased from 1.2 to 1.51.2 → 1.5
  • Bullet damage growth per boon increased from 0.13 to 0.140.13 → 0.14
  • Exploding Uppercut cooldown reduced from 21s to 19s21s → 19s
  • Exploding Uppercut T1 increased from -10.5s to -11s-10.5s → -11s
  • Hyperbeam cooldown reduced from 120s to 105s120s → 105s
  • Base health from 730 to 740
  • Rising Ram cooldown decreased from 33s to 30s33s → 30s
  • Gloom Bombs T3 increased from +2 Bombs to +3+2 Bombs → +3
  • Leaping Slash melee damage scaling increased from 1.3 to 1.51.3 → 1.5
  • Leaping Slash heal spirit scaling increased from 1.2 to 1.41.2 → 1.4
  • Ava T3 increased from -15s Cooldown to -20s-15s Cooldown → -20s
  • Ava T3 increased from +25 Health Regen to +35+25 Health Regen → +35
  • Return to Shadows cooldown reduced from 110s to 100s110s → 100s
  • Call Bell explosion damage reduced from 70 to 6070 → 60
  • Call Bell explosion damage spirit scaling increased from 1.4 to 1.51.4 → 1.5
  • Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.
  • Health gain per boon reduced from 41 to 3941 → 39
  • Weapon falloff start distance reduced from 24m to 22m24m → 22m
  • Weapon damage gain per boon reduced from 0.55 to 0.520.55 → 0.52
  • Bloodscent T3 Bonus amp damage reduced from +11% to +10%+11% → +10%
  • Rend now causes you to briefly float in the air during the cast time
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  • Bullet damage growth based on Spirit Power increased from 0.07 to 0.080.07 → 0.08
  • Spirit Snare Curse duration increased from 2s to 2.25s2s → 2.25s
  • Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"+0.75 Curse Duration → Applies -15% Bullet Resistance for 10s
  • Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s → +1s Curse Duration and +1.5m Radius
  • Base bullet damage reduced from 26 to 2226 → 22
  • Bullet damage growth increased from 1.08 to 1.231.08 → 1.23
  • Powder Keg displacement duration reduced from 1s to 0.4s1s → 0.4s
  • Powder Keg damage reduced from 90 to 8090 → 80
  • Powder Keg T2 damage reduced from 75 to 6575 → 65
  • Powder Keg spirit scaling increased from 1.4 to 1.61.4 → 1.6
  • Powder Keg T3 charges reduced from +3 to +2+3 → +2
  • Powder Keg T3 now also increases displacement duration by 0.4s
  • Flame Dash DPS reduced from 33 to 3033 → 30
  • Flame Dash T2 reduced from +37 DPS to +35+37 DPS → +35
  • Rake heal spirit scaling increased from 1 to 1.51 → 1.5
  • Love Bites buildup now takes 1 less shot
  • Love Bites on proc damage increased from 45 to 5545 → 55
  • Love Bites on proc damage spirit scaling increased from 1.5 to 1.71.5 → 1.7
  • Nox Nostra cooldown reduced from 130s to 115s130s → 115s
  • Fire Scarabs T3 increased from +60 Max Health Steal to +70+60 Max Health Steal → +70
  • Combo cast range reduced from 5m to 4.75m5m → 4.75m
  • Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.61.4 → 1.6
  • Bullet damage growth reduced from 0.275 to 0.270.275 → 0.27
  • Move speed reduced from 6.9 to 6.86.9 → 6.8
  • Incoming crit resistance reduced from -35% to -25%-35% → -25%
  • Power Surge T3 spirit power scaling reduced from 0.34 to 0.30.34 → 0.3
  • Storm Cloud DPS spirit scaling reduced from 0.65 to 0.60.65 → 0.6
  • Storm Cloud initial radius reduced from 12m to 10m12m → 10m
  • Serrated Knives T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS+37 Damage and +6.5 Bleed DPS → +40 Damage and +7 Bleed DPS
  • Slice and Dice T3 Max cd reduction from -6s to -8s
  • Bloodletting cooldown reduced from 25s to 20s25s → 20s
  • Bloodletting incoming damage deferred increased from 25% to 30%25% → 30%
  • Bloodletting T3 increased from +35% Damage Cleared to +45%+35% Damage Cleared → +45%
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  • Health per boon reduced from 45 to 4145 → 41
  • Jumpstart recharge timer increased from 3s to 8s3s → 8s
  • Aura of Suffering reduced from 9m to 8m9m → 8m
  • Aura of Suffering cooldown increased from 1s to 2.5s1s → 2.5s
  • Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
  • Stake duration reduced from 2s to 1.75s2s → 1.75s
  • Stake slow increased from 30% to 40%30% → 40%
  • Flight duration increased from 12s to 13s12s → 13s
  • Flight spirit damage increased from 9 to 109 → 10
  • Flight T2 increased from +6s to +7s+6s → +7s
  • Flight T3 increased from +11 Spirit Damage to +14+11 Spirit Damage → +14
  • Crow Familiar debuff duration reduced from 6s to 4s6s → 4s
  • Crow Familiar debuff duration spirit scaling reduced from 0.022 to 0.0130.022 → 0.013
  • Crow Familiar bleed per second increased from 2.15% to 2.7%2.15% → 2.7%
  • Crow Familiar T2 reduced from -16s Cooldown to -12s-16s Cooldown → -12s
  • Alt Fire base damage reduced from 63 to 4863 → 48
  • Alt Fire damage growth increased from 0.45 to 1.250.45 → 1.25
  • Falloff min range increased from 13m to 15m13m → 15m
  • Screwjab Dagger spirit scaling increased from 0.74 to 1.00.74 → 1.0
  • Screwjab dagger cooldown reduced from 10s to 9s10s → 9s
  • Screwjab Dagger T3 increased from +1s Slow Duration to +2s+1s Slow Duration → +2s
  • Lethal Venom cooldown reduced from 26s to 20s26s → 20s
  • Petrifying Bola range increased from 6m to 8m6m → 8m
  • Petrifying Bola cooldown reduced from 110s to 90s110s → 90s
  • Base Sprint speed reduced from 2.5 to 22.5 → 2
  • Alchemical Flask T2 reduced from +45 to +40+45 → +40
  • Last Stand spirit scaling reduced from 1.6 to 1.451.6 → 1.45
37 items

Items

  • Bullet resistance reduction increased from -12% to -13%-12% → -13%
  • Debuff duration increased from 10s to 12s10s → 12s
  • Now grants +4% Fall Off Range
  • Sprint increased from 1 to 1.51 → 1.5
  • Spirit Resistance increased from 8% to 10%8% → 10%
  • Active move speed increased from 2 to 2.252 → 2.25
  • Bonus Damage boon scaling increased from 3 to 43 → 4
  • Invis Sprint speed increased from +2 to +5+2 → +5
  • Now grants +8% Fire Rate
  • Projectile speed increased by 20%
  • Debuff duration increased from 8s to 12s8s → 12s
  • No longer targets zipline targets
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  • Buff duration increased from 14 to 1814 → 18
  • No longer grants +50% Melee Damage on successful parry
  • Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)
  • Damage requirement reduced from 200 to 175200 → 175
  • Bullet Resistance increased from 6% to 8%6% → 8%
  • No longer scales with Spirit Power (0.17)
  • Now scales with Boons (0.3)
  • Cast range increased from 35m to 40m35m → 40m
  • Cast range increased from 35m to 40m35m → 40m
  • Heal per boon increased from 3 to 43 → 4
  • Duration increased from 6s to 7s6s → 7s
  • Heal per boon increased from 4.4 to 64.4 → 6
  • Now grants +6% Ability Range
  • Duration increased from 4s to 5s4s → 5s
  • Duration reduced from 1 to 0.91 → 0.9
  • Out of Combat regen increased from 3.5 to 43.5 → 4
  • Souls Per Minute increased from 23 to 2523 → 25
  • Cooldown reduced from 100s to 90s100s → 90s
  • Spirit Power bonus increased from 10 to 1410 → 14
  • Max HP Steal reduced from 55 to 3555 → 35
  • Max HP Steal now scales per Boon (0.8)
  • Duration reduced from 20s to 17s20s → 17s
  • Healing Reduction increased from -30% to -35%-30% → -35%
  • Debuff duration increased from 4s to 5s4s → 5s
  • Cast range increased from 23m to 28m23m → 28m
  • Bullet Resistance reduction increased from -5% to -6%-5% → -6%
  • No longer grants +20% Melee Resistance
  • Now grants +7% Bullet Resistance
  • Damage reduced from 125 to 100125 → 100
  • Bonus damage reduced from 60 to 5560 → 55
  • Spirit Power Reduction increased from -18 to -24-18 → -24
  • Spirit Power Reduction increased from -18 to -24-18 → -24
  • Silence duration reduced from 3.75 to 3.253.75 → 3.25
  • Width increased by 10%
  • Cooldown reduced from 1.5 to 1.41.5 → 1.4
  • Cooldown reduced from 36 to 3236 → 32
  • Bleed Damage spirit scaling increased from 0.0038 to 0.00550.0038 → 0.0055
  • Spirit Power increased from +10 to +14+10 → +14
  • Speed increased from 6 to 76 → 7
  • Now deals damage whenever the debuff is removed rather than only on expire
  • Spirit Resistance reduced from 20% to 17%20% → 17%
  • Ability Range reduced from 10% to 8%10% → 8%
  • Proc damage reduced from 120 to 110120 → 110