Update Jul 28, 2026
Updated · Patch Nov 4, 2026
At a glance
Official patch notes
What Valve says
General
- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s0.7s → 0.72s
- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
21 heroes
Heroes
- Riposte base stun duration increased from 0.6s to 0.8s0.6s → 0.8s
- Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s+1.6s Stun Duration → +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
- Rising Ram T3 reduced from 8% Max Health to 7%8% Max Health → 7%
- Shining Wonder radius increased from 16.5m to 17.5m16.5m → 17.5m
- Shining Wonder damage increased by 10%
- Shining Wonder buffer duration increased from 3s to 3.25s3s → 3.25s
- Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.2526 + 1.19/boon → 24 + 1.25
- Call Bell Charge Time increased from 6s to 7s6s → 7s
- Doorway duration reduced from 20s to 15s20s → 15s
- Doorway T1 duration increased from +15s to +20s+15s → +20s
- Doorway T3 range reduced from +45m to +40m+45m → +40m
- Luggage Cart damage reduced from 80 to 6080 → 60
- Luggage Cart T1 increased from +60 Damage to +80+60 Damage → +80
- Luggage Cart range reduced from 25m to 20m25m → 20m
- Luggage Cart T2 increased from +20m Cast Range to +25m+20m Cast Range → +25m
- Singularity cooldown reduced from 265s to 250s265s → 250s
- Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.0020.003 → 0.002
- Sleep Dagger damage spirit scaling reduced from 2.8 to 2.22.8 → 2.2
- Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”-17s Cooldown and Applies 15 Fixation Stacks → +1s Sleep Duration and Applies 15 Fixation Stacks
- Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up → -17s Cooldown and -50% Move and Dash Speed for 3s on wake-up
- Fixation T3 reduced from +0.14 per Stack to +0.11+0.14 per Stack → +0.11
- Fixation T3 now also scales with Weapon Damage (0.0003)
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- Stone Form T3 spirit scaling reduced from +1.7 to +1.5+1.7 → +1.5
- Frozen Shelter cooldown reduced from 195s to 185s195s → 185s
- Life Drain changed from 75% Damage to Heal to 100%75% Damage → Heal to 100%
- Life Drain DPS reduced to provide the same effective heal as before but with less DPS
- Malice Damage amplification reduced from 8% to 7%8% → 7%
- Malice T3 increased from +7% Damage Amp to +8%+7% Damage Amp → +8%
- Sanguine Retreat recast time increased from 3.5s to 4s3.5s → 4s
- Sanguine Retreat T3 cast range increased from +3m to +4m+3m → +4m
- Fire Scarabs duration reduced from 7s to 5s7s → 5s
- Fire Scarabs T2 reduced from +2 Charges to +1 Charge+2 Charges → +1 Charge
- Fire Scarabs T2 now also increases duration by 2s
- Dust Devil T3 no longer increases Lift Duration by +0.3s
- Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
- Rallying Charge cooldown reduced from 220s to 210s220s → 210s
- Flying Cloak T3 reduced from -11s Cooldown to -10s-11s Cooldown → -10s
- Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
- Stamina regen increased from 5.5s to 6s5.5s → 6s
- Killing Blow recast window reduced from 20s to 16s20s → 16s
- Gun falloff range reduced from 20m->46m to 17m→42m20m->46m → 17m→42m
- Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
- Lycan Curse precast time increased from 0.2 to 0.30.2 → 0.3
- Lycan Curse precast movespeed reduced from 7.6m to 2.5m7.6m → 2.5m
- Lycan Curse T1 reduced from +20% Resists to +15%+20% Resists → +15%
- Sprint speed reduced from 1.5m to 1m1.5m → 1m
- Bullet falloff range reduced from 20m-51m to 18m-47m20m-51m → 18m-47m
- Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
- Ira Domini blessed stakes damage increased from 100 to 115100 → 115
- Splatter damage reduced from 70 to 5570 → 55
- Splatter spirit ratio reduced from 0.8 to 0.70.8 → 0.7
- Splatter base bounce count increased from 1 to 21 → 2
- Splatter T3 bounce count reduced from +2 to +1+2 → +1
- The Cube T3 reduced from -25s Cooldown to -20s-25s Cooldown → -20s
- Puddle Punch slow duration reduced from 4s to 3s4s → 3s
- Puddle Punch slow increased from -20% to -30%-20% → -30%
- Puddle Punch cooldown reduced from 24s to 21s24s → 21s
- Goo Ball T2 increased from +10% Resists to +20%+10% Resists → +20%
- Flying Slash T2 reduced from +40 Spirit Power to +35+40 Spirit Power → +35
- Flying Slash T3 charges from +2 to +1
- Flying Slash T3 Charge Time increased from 4s to 5s4s → 5s
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17 items
Items
- Max stacks stun duration increased from 0.5s to 0.75s0.5s → 0.75s
- Bullet Resist reduction increased from -4% to -5% per stack-4% → -5% per stack
- No longer has -14% Damage Output innate
- Now applies a -25% Damage Output debuff for the 3.25s duration
- Spirit power increased from +35 to +40+35 → +40
- Now has a 0.5s post-cast time
- No longer grants +5% Fire Rate
- Cooldown increased from 35s to 30s + the cooldown of the imbued ability35s → 30s + the cooldown of the imbued ability
- Cooldown increased from 35s to 37s35s → 37s
- Now has +10% Bullet Lifesteal as an innate
- Active now grants +1m Move Speed
- Active removes move speed penalty when shooting (like Fleetfoot)
- When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
- Cooldown reduced from 9s to 8s9s → 8s
- Spirit scaling reduced from 1.2 to 0.91.2 → 0.9
- Heal per boon increased from 0.32 to 0.50.32 → 0.5
- No longer grants +17% Debuff Resist innate bonus
- Active now grants +20% Debuff Resist (retroactive on application)
- Max Health per second reduced from 2.5% to 2.3%2.5% → 2.3%
- No longer grants +15% Weapon Damage
- Weapon Damage reduced from +40% to +30%+40% → +30%
- Now provides a bonus +10% Spirit Lifesteal on proc
- Ability Duration reduced from +15% to +13%+15% → +13%
- Fire Rate reduced from +32% to +30%+32% → +30%
- No longer hits enemies in a 12m radius, only affects primary target now
- Changed from the cooldown being on the item to being target basedthe cooldown being on the item → being target based
- Removed half cooldown against NPC
- Explosion damage reduced from 110 to 50110 → 50
- Duration reduced from 5s to 4.5s5s → 4.5s
- No longer procs off of items





































