

Seven
Electrocutes crowds of enemies.
- Win rate
- 54.8%
- Pick rate
- 33.2%
- KDA
- 2.53
- Matches
- 1.72M
Updated · Patch Nov 4, 2026
Seven abilities
Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
Seven skill order
Max Power Surge first, then follow the grid point by point.
Most played
55.9% win rate · 61,225 matches
Ult


| Ability | Point 1 | Point 2 | Point 3 | Point 4 | Point 5 | Point 6 | Point 7 | Point 8 | Point 9 | Point 10 | Point 11 | Point 12 | Point 13 | Point 14 | Point 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 8 | 12 | 14 | ||||||||||||
| 4 | 10 | 15 | |||||||||||||
| 1 | 2 | 5 | 7 | ||||||||||||
| 6 | 9 | 11 | 13 |
Highest win rate
60.7% win rate · 8,137 matches
Ult


| Ability | Point 1 | Point 2 | Point 3 | Point 4 | Point 5 | Point 6 | Point 7 | Point 8 | Point 9 | Point 10 | Point 11 | Point 12 | Point 13 | Point 14 | Point 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 6 | 8 | ||||||||||||
| 5 | 12 | 15 | |||||||||||||
| 3 | 4 | 13 | 14 | ||||||||||||
| 7 | 9 | 10 | 11 |
How to play Seven
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Winning Seven players open with Monster Rounds and Extra Spirit, spike in the mid game with Mystic Vulnerability and Healbane and close it out with Escalating Exposure or Boundless Spirit.
Seven game plan
A storm that rolls in once the fight is already messy.
How to beat Seven
- Break line of sight during Storm Cloud; it does no damage without it.
- Interrupt the channel with a stun or dive.
- Spread so Static Charge only stuns one.
Respect Storm Cloud. Punish while Storm Cloud is channelling.
Strong & weak against
Seven questions
What should Seven build first?
The most-bought early items are Monster Rounds, Extra Spirit, Extra Regen. Mid game, players move into Mystic Vulnerability and Healbane.
Is Seven good for beginners?
Yes. Seven is rated Easy, and the forgiving kit makes them a good first hero.
What role does Seven play?
Seven's official class is Mystic, and in fights they play carry: a hero who electrocutes crowds of enemies. Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.


