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Deadlock Bible
Seven in-game render
MysticCarryEasy

Seven

High Voltage · Merciless · Area Denial

Electrocutes crowds of enemies.

Win rate
54.8%
Pick rate
33.2%
KDA
2.53
Matches
1.72M

Updated · Patch Nov 4, 2026

Abilities

Seven abilities

Slot 1

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Cooldown
26s
Charges
1
Radius
4.25m
Damage Per Second
75
Lifetime
5s
Tier 1 · 1 AP
+1 Charges
Tier 2 · 2 AP
+28% Move Speed, +1s Lifetime
Tier 3 · 5 AP
+58.5 Damage Per Second, +1.75m Radius
Skill order

Seven skill order

Full build

Max Power Surge first, then follow the grid point by point.

Most played

55.9% win rate · 61,225 matches
Max priority
  1. Ult
Seven: where each of the 15 ability points goes
AbilityPoint 1Point 2Point 3Point 4Point 5Point 6Point 7Point 8Point 9Point 10Point 11Point 12Point 13Point 14Point 15
381214
41015
1257
691113

Highest win rate

60.7% win rate · 8,137 matches
Max priority
  1. Ult
Seven: where each of the 15 ability points goes
AbilityPoint 1Point 2Point 3Point 4Point 5Point 6Point 7Point 8Point 9Point 10Point 11Point 12Point 13Point 14Point 15
1268
51215
341314
791011
Playstyle

How to play Seven

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Winning Seven players open with Monster Rounds and Extra Spirit, spike in the mid game with Mystic Vulnerability and Healbane and close it out with Escalating Exposure or Boundless Spirit.

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Seven game plan

A storm that rolls in once the fight is already messy.

Lane
Lightning Ball pushes and pokes; Power Surge bounces shock damage between troopers and heroes.
Mid game
Static Charge stuns everyone around the target — throw it on a hero standing in a group.
Late game
Storm Cloud grows and damages everything in line of sight. Channel it from cover where enemies can’t reach you.

How to beat Seven

  • Break line of sight during Storm Cloud; it does no damage without it.
  • Interrupt the channel with a stun or dive.
  • Spread so Static Charge only stuns one.

Respect Storm Cloud. Punish while Storm Cloud is channelling.

Matchups

Strong & weak against

All matchups
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FAQ

Seven questions

Who does Seven counter?

Seven does best into Pocket (60.5%), Shiv (60.3%), Rem (60.2%).

What should Seven build first?

The most-bought early items are Monster Rounds, Extra Spirit, Extra Regen. Mid game, players move into Mystic Vulnerability and Healbane.

Is Seven good for beginners?

Yes. Seven is rated Easy, and the forgiving kit makes them a good first hero.

What role does Seven play?

Seven's official class is Mystic, and in fights they play carry: a hero who electrocutes crowds of enemies. Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.