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Deadlock Bible

Update Sep 16, 2026

Updated · Patch Nov 4, 2026

At a glance
Official patch notes

What Valve says

General

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)30% → 25%
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)35s → 38s
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m3m → 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m3m → 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
20 heroes

Heroes

  • Stamina cooldown increased from 5 to 5.35 → 5.3
  • Light Eater spirit lifesteal reduced from 20% to 18%20% → 18%
  • Light Eater T3 decreased from +25 to +22+25 → +22
  • Dazzling Trick cooldown increased from 34s to 38s34s → 38s
  • Radiant Daggers T2 reduced from +80 to +70+80 → +70
  • Shining Wonder radius reduced from 16.5m to 15.5m16.5m → 15.5m
  • Shining Wonder T3 Max Bounces reduced from +8 to +6+8 → +6
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  • Health per boon increased from 33 to 3533 → 35
  • Fixation headshot stack count increased from +2 to +3+2 → +3
  • Fixation T3 weapon scaling increased from 0.0003 to 0.000350.0003 → 0.00035
  • Health per boon increased from 41 to 4341 → 43
  • Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • Lasso duration extention by Bounce Pad increased from +1s to +1.25s+1s → +1.25s
  • Stone Form radius reduced from 6m to 5.75m6m → 5.75m
  • Stone Form T1 max health heal reduced from 7% to 6%7% → 6%
  • Frozen Shelter base ability health regen now scales with spirit power (0.2)
  • Life Drain T3 spirit scaling increased from +0.3 to +0.45+0.3 → +0.45
  • Essence Bomb T3 damage increased from 26% to 30%26% → 30%
  • Gun falloff range reduced from 18m->54m to 16m->48m18m->54m → 16m->48m
  • Ground Strike T3 spirit scaling increased from +0.03 to +0.04+0.03 → +0.04
  • Ground Strike T3 damage per meter scaling increased from 110% to 120%110% → 120%
  • Grapple T2 Weapon Damage buff duration reduced from 10s to 6s10s → 6s
  • Flog heal reduced from 50% to 40%50% → 40%
  • Flog angle increased from 38 to 4038 → 40
  • Flog T3 reduced from +40 degrees angle to +25+40 degrees angle → +25
  • Flog T3 reduced from +20% heal to +15%+20% heal → +15%
  • Heavy Melee spirit scaling increased from 0.3 to 0.450.3 → 0.45
  • Captivating Read T1 increased from -11s Cooldown to -14s-11s Cooldown → -14s
  • Captivating Read T3 increased from +1m to +2m+1m → +2m
  • Fixed some collision issues with Rallying Charge
  • Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)25% → 10%
  • Kinetic Carbine min damage multiplier no longer gets increased by the T3
  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • Lil Helpers now have a target UI when instant cast mode is selected
  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased from +0.2 to +0.24+0.2 → +0.24
  • Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
  • Health per boon increased from 28 to 3128 → 31
  • Sprint speed increased from 1.5 to 2.51.5 → 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Boot Kick can only target heroes and objectives now
  • Entangling Bola can only target heroes now
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
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  • Alt fire damage growth reduced by 10%
  • Splatter detonation cooldown reduced from 0.15 to 0.120.15 → 0.12
  • Splatter T1 reduced from +2m to +1.5m+2m → +1.5m
  • The Cube cast range reduced from 26m to 20m26m → 20m
  • Puddle Punch cooldown increased from 21s to 24s21s → 24s
  • Goo Ball T3 now also increases spirit scaling by 0.2
  • Slither T3 barrier duration reduced from 5s to 4s5s → 4s
  • Petrifying Bola cooldown increased from 105s to 115s105s → 115s
  • Bullet damage per boon reduced from 0.28 to 0.250.28 → 0.25
  • Fire Rate spirit scaling reduced from 0.25 to 0.210.25 → 0.21
  • Alchemical Flask projectile range and speed reduced by 30%
  • Willpower T3 spirit scaling reduced from +2.7 to +2.1+2.7 → +2.1
  • Willpower T3 debuff resistance reduced from 40% to 30%40% → 30%
  • Card Trick heart heal reduced from 75 to 6075 → 60
  • Card Trick heart heal spirit scaling reduced from 0.75 to 0.50.75 → 0.5
  • Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%-8% → -7%
  • Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%-5% → -4%
  • Card Trick T3 Clubs slow from +20% to +15%
  • Fixed Project Mind getting caught on edges/corners when aiming past it
  • Full Auto spirit damage per bullet scaling increased from 0.03 to 0.0450.03 → 0.045
  • Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • Flying Slash light melee scaling increased from 1.0 to 1.21.0 → 1.2
22 items

Items

  • Bullet Resist Reduction reduced from -13% to -12%-13% → -12%
  • Bullet Resist Reduction increased from 9% to 10%9% → 10%
  • Spirit scaling increased from 0.005% to 0.006%0.005% → 0.006%
  • Now builds from Sprint Boots
  • Sprint speed increased from 1.5 to 21.5 → 2
  • Cooldown reduced from 45s to 37s45s → 37s
  • Bounty reduced from 180% to 170%180% → 170%
  • Duration increased from 14s to 20s14s → 20s
  • Buildup is 35% slower
  • Spirit Power on proc reduced from 40 to 3040 → 30
  • Fire Rate reduced from 30% to 25%30% → 25%
  • Heal per boon reduced from 0.5 to 0.450.5 → 0.45
  • Stack range reduced from 35m to 32m35m → 32m
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  • Souls per minute reduced from 18 to 1618 → 16
  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced from 10 to 610 → 6
  • Max Health regen increased from 2% to 2.25%2% → 2.25%
  • Heal on Melee hit increased from 100+1.5 to 120+1.75100+1.5 → 120+1.75
  • Melee hit heal increased from 30% to 35%30% → 35%
  • Now grants +10% Ultimate Ability Cooldown Reduction
  • Damage Penalty increased from -10% to -15%-10% → -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute reduced from 90 to 8090 → 80
  • Cooldown increased from 27s to 29s27s → 29s
  • Healing on Ability Cast per boon scaling reduced from 2 to 1.72 → 1.7
  • Current Health Bonus damage reduced from 8% to 7.5%8% → 7.5%
  • DPS reduced by 25%
  • Duration increased by 20%
  • Base bullet damage scaling reduced from 0.49 to 0.380.49 → 0.38
  • Base bullet damage reduced from 25% to 20%25% → 20%
  • Damage increased from 30% to 35%30% → 35%
  • Cast range increased from 20m to 25m20m → 25m