Skip to content
Deadlock Bible

Update Dec 16, 2025

Updated · Patch Nov 4, 2026

At a glance
Official patch notes

What Valve says

General

  • The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
  • Move Speed bonuses now stack diminishingly
  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
  • Heroes with move speed spirit scaling have the values reduced by 40%
  • Updated move speed values on items:
  • Backstabber: Move speed reduced from 1.75 to 1.5​1.75 → 1.5​
  • Debuff Remover: Move speed reduced from 2.5 to 2.25​2.5 → 2.25​
  • Sprint ramp rate reduced from 0.75/sec to 0.6/sec0.75/sec → 0.6/sec
  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  • Base sprint speed reduced by 0.4
  • Updated sprint values on items:
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)a % of base health → a fixed amount
  • Spirit investment tree 4.8k bonus reduced from 45 to 3845 → 38
  • Surge of Power Imbued Ability Spirit reduced from 28 to 2428 → 24
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 1620 → 16
  • Trooper bounty reduced by 12%
  • Shrines health increased from 3000 to 70003000 → 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Walker Rocket Barrage radius reduced from 6m to 5m6m → 5m
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)260 → 350
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)35 → 45
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
  • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min700 + 230/min → 1300 + 230/min
  • Urn: Comeback bounty now gives more souls
  • Urn: Bullet and Spirit resist for carrier increased from 30% to 50%30% → 50%
  • Urn: Bonus bounty for carrier increased from 25% to 35%25% → 35%
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Increased comeback bounties for losing team a bit
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)0.5%/min → 2.1%
  • Neutrals spirit resistance increased by 5%
  • Sinner's Sacrifice bounty reduced by 10%
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
  • There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
  • 1x Small Camp: 77s​
  • 2x Medium Camps: 163s​
  • 1x Hard Camp: 193s​
  • 4x Medium Camps: 230s​
  • 2x Hard Camps: 263s​
  • 1x Hard Camp + 3x Medium Camps: 270s​
  • 2x Hard Camp + 6x Medium Camps: 354s​
  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
  • Fixed Curse dispelling targets with Unstoppable state
  • Initial wall jump no longer costs stamina
  • Stamina now regenerates faster (from 5s to 4.5s for 1 stamina)
  • Removed on bullet hit move slow
  • Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s4s → 3s
  • Weakened Patron now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in)
Advertisement
7 heroes

Heroes

  • Sprint speed spirit power scaling reduced from 0.6 to 0.50.6 → 0.5
  • Bullet damage per boon reduced from 0.17 to 0.140.17 → 0.14
  • Project Mind T2 spirit scaling reduced from 2.44 to 1.72.44 → 1.7
  • Health regen reduced from 3 to 2.53 → 2.5
  • Blasted non-player effectiveness reduced from 35% to 25%35% → 25%
  • Blasted light melee effectiveness reduced from 50% to 40%50% → 40%
  • Chain Gang will now break slightly faster when target is out of LOS
  • Kinetic Pulse spirit scaling range reduced from 0.2 to 0.10.2 → 0.1
  • Health regen reduced from 2.5 to 1.752.5 → 1.75
  • Stamina dash distance moved to bucket 3 (slower)
  • Essence Bomb self damage spirit scaling reduced from 1.6 to 1.81.6 → 1.8
  • Malice self damage increased from 7% to 9%7% → 9%
  • Move speed reduced by 0.2
  • Bullet damage per boon reduced from 0.616 to 0.50.616 → 0.5
  • Djinn's Mark cooldown increased from 2.5s to 2.6s2.5s → 2.6s
  • Djinn's Mark max range from 45m to 40m
  • Traveler cooldown increased from 145s to 155s145s → 155s
  • Traveler T1 cooldown from -25s to -35s
  • Bloodletting deferred damage reduced from 30% to 25%30% → 25%
  • Bloodletting T2 deferred damage increased from 10% to 15%10% → 15%
  • Rage buildup rate reduced by 6%
  • Killing Blow cast range reduced from 15m to 13m15m → 13m
  • Assassinate T2 reduced from +90 Max Bonus Damage to 80+90 Max Bonus Damage → 80
40 items

Items

  • Move speed reduced from 1 to 0.75​1 → 0.75​
  • Move speed reduced from 3.5 to 3.25​3.5 → 3.25​
  • Active slow resist reduced from 40% to 35%40% → 35%
  • Move speed reduced from 2.25 to 2.0​2.25 → 2.0​
  • Slow resist reduced from 30% to 25%30% → 25%
  • Move speed reduced from 3 to 2.75​3 → 2.75​
  • Move speed reduced from 1.75 to 1.5​1.75 → 1.5​
  • Move speed reduced from 1.75 to 1.5​1.75 → 1.5​
  • Move speed reduced from 2.25 to 2​2.25 → 2​
  • Move speed reduced from 1.5 to 1.25​1.5 → 1.25​
  • Move speed reduced from 2 to 1.75​2 → 1.75​
Advertisement
  • Move speed reduced from 2.5 to 2.25​2.5 → 2.25​
  • Sprint reduced from 2 to 1.5​2 → 1.5​
  • Move speed reduced from 2 to 1.75​2 → 1.75​
  • Move speed reduced from 1.5 to 1.25​1.5 → 1.25​
  • Invis move speed reduced from 4 to 3.5​4 → 3.5​
  • Move speed reduced from 2 to 1.75​2 → 1.75​
  • Move speed reduced from 2 to 1.75​2 → 1.75​
  • Move speed reduced from 1 to 0.75​1 → 0.75​
  • Active move speed reduced from 3 to 2.5​3 → 2.5​
  • Move speed reduced from 3 to 2.75​3 → 2.75​
  • Move speed reduced from 1.5 to 1.25​1.5 → 1.25​
  • Move speed reduced from 2.25 to 2​2.25 → 2​
  • Move speed reduced from 3 to 2.5​3 → 2.5​
  • Sprint reduced from 2.2 to 2.0​2.2 → 2.0​
  • Sprint reduced from 1 to 0.75​1 → 0.75​
  • Sprint reduced from 1 to 0.75​1 → 0.75​
  • Sprint reduced from 1 to 0.75​1 → 0.75​
  • Sprint reduced from 1 to 0.75​1 → 0.75​
  • Sprint reduced from 1.5 to 1​1.5 → 1​
  • Sprint reduced from 1 to 0.75​1 → 0.75​
  • Sprint reduced from 2.2 to 2.0​2.2 → 2.0​
  • Sprint reduced from 1 to 0.75​1 → 0.75​
  • Sprint reduced from 2 to 1.5​2 → 1.5​
  • Sprint reduced from 1 to 0.75​1 → 0.75​
  • Sprint reduced from 1 to 0.75​1 → 0.75​
  • Cooldown increased from 34s to 45s34s → 45s
  • Barrier scaling per boon reduced from 10 to 810 → 8
  • Bonus Health reduced from +600 to +300+600 → +300
  • Now grants +15% Base Health
  • Cooldown increased from 0.8s to 1.2s0.8s → 1.2s
  • Bullet and Spirit Resist reduction from -18% to -16%
  • Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)-12% → -9%
  • Spirit Resist steal reduced from 15% to 12%15% → 12%
  • Changed from doing % of Max Health to a % of Current Healthdoing % of Max Health → a % of Current Health
  • Damage dealt increased from 5% to 7.5%5% → 7.5%
  • Cooldown increased from 260s to 270s260s → 270s