Update Dec 29, 2025
Updated · Patch Nov 4, 2026
At a glance
Official patch notes
What Valve says
General
- Respawn time at 19 minutes reduced from 35s to 30s35s → 30s
- Respawn time at 30 minutes reduced from 75s to 70s75s → 70s
- You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens)
- Neutral respawn times, hp, and bounty reduced by 30% (sinner's sacrifice unaffected)
- Urn no longer requires a drop off channel time
- Urn is now knocked out of your hands with a light melee (instead of only with a heavy melee)
- Urn pickup channel time is reset if you get hit with a light or heavy melee
- Can no longer parry while channeling to pickup the urn
- Urn carrier resist reduced from 50% to 30%50% → 30%
- Down Dash stamina cost reduced from 1 to 0.51 → 0.5
- Stamina Regen in the healing zone is now dramatically increased
- Urn now drops if it travels through doorman portals
13 heroes
Heroes
- Stamina increased from 2 to 32 → 3
- Stamina regeneration cooldown increased from 4.55s to 6s4.55s → 6s
- Bebop Health per boon increased from +46 to +52+46 → +52
- Sticky Bomb base damage reduced from 100 to 75100 → 75
- Sticky Bomb T2 damage reduced from 63 to 6063 → 60
- Sticky Bomb Spirit Scaling increased from 1.1 to 1.51.1 → 1.5
- Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
- Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
- Stamina regeneration cooldown improved from 6s to 5.5s
- Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
- Sticky Bomb base damage increased from 70 to 8070 → 80
- Sticky Bomb T2 increased from +60 to +70+60 → +70
- Rain of Arrows cooldown reduced from 35s to 30s35s → 30s
- Rain of Arrows T3 now also grants +30% Bullet Evasion
- Guided Owl duration increased from 16s to 18s16s → 18s
- Guided Owl T1 damage increased from +81 to +85+81 → +85
- Guided Owl Spirit Power per kill increased from 5 to 85 → 8
- Powder Keg cooldown reduced from 32s to 28s32s → 28s
- Fixed Lasso being removed by Divine Barrier
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- Watcher's Covenant Replicated Healing increased from 25% to 35%25% → 35%
- Watcher's Covenant Replicated Healing now scales with boons (0.5)
- Air Drop ally damage penalty reduced from -30% to -20%-30% → -20%
- Frost Grenade T3 now also reduces stamina regen by -30%
- Ice Path T3 Max Spirit Power increased from 55 to 7555 → 75
- Ice Path T3 Spirit Power linger duration increased from 6s to 8s6s → 8s
- Burrow initial knockup vertical area detection improved
- Sand Blast now deals a fixed 40 damage
- Sand Blast can now be casted while Burrowed
- Sand Blast T2 increased from -19s Cooldown to -23s-19s Cooldown → -23s
- Sand Blast T3 now also slows dash distance by 40%
- Kinetic Carbine cooldown reduced from 30s to 27s30s → 27s
- Time Wall Width increased from 7m to 7.5m7m → 7.5m
- Lightning Ball T3 increased from +1m to +1.5m+1m → +1.5m
- Power Surge T2 reduced from -15% Spirit Resist for 8s to -10% for 6s-15% Spirit Resist for 8s → -10% for 6s
- Storm Cloud DPS increased from 90 to 9590 → 95
- Storm Cloud T3 increased from +54 DPS to 65+54 DPS → 65
- Storm Cloud T3 move speed increased from 2.5 to 3.82.5 → 3.8
- Spirit power growth increased from 1.1 to 1.31.1 → 1.3
- Vexing Bolt initial velocity reduced from 1000 to 8001000 → 800
- Vexing Bolt now only snaps to heroes
- Vexing Bolt max duration increased from 3s to 4s (max damage is still at 2s)3s → 4s
- Vexing Bolt now shows the target to redirect to (similar to Wraith's Cards)
- Rabbit Hex cooldown reduced from 30s to 26s30s → 26s
- Rabbit Hex radius increased from 6m to 6.5m6m → 6.5m
- Power Slash T3 bonus damage reduced from +166 to +150+166 → +150
- Power Slash T3 now also increases spirit power scaling by 0.5
- Shadow Transformation heal on kill increased from 12% to 15%12% → 15%
- Base bullet damage reduced from 6.79 to 6.36.79 → 6.3
- Ammo reduced from 10 to 910 → 9
- Bullet Falloff from 58m to 52m
- Medicinal Specter radius spirit scaling reduced from 0.0456 to 0.030.0456 → 0.03
- Medicinal Specter duration spirit scaling reduced from 0.11 to 0.050.11 → 0.05
- Medicinal Specter T3 reduced from 3% Max Health to 2.5%3% Max Health → 2.5%
- Heavy Barrage T1 slow increased from 30% to 40% (and 20% dash slow)30% → 40%
- Heavy Barrage T3 spirit scaling increased from +0.1 to +0.2+0.1 → +0.2
2 items
Items
- Bleed damage reduced from 2.2% to 2%2.2% → 2%
- Buildup is 10% harder
- Ammo count reduced from +8 to +6+8 → +6














