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Deadlock Bible

Update Jul 29, 2025

Updated · Patch Nov 4, 2026

At a glance
Official patch notes

What Valve says

General

  • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.6725 → 12500
  • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
  • Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
  • Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
  • Slight reduction to the amount of turning you can do while performing a heavy melee
  • Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
  • Heavy Melee cooldown increased from 0.9s to 1.0s0.9s → 1.0s
  • Heavy Melee cooldown when missing increased from 0.9s to 1.3s0.9s → 1.3s
  • Parried stun duration is no longer reduced by debuff resistance
  • Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
  • Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
  • Bucket 1: Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
  • Bucket 2: Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
  • Bucket 3: Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis
  • Removed the teleporters behind the Walkers
  • After 20 minutes, trooper spawn time is reduced from 30s to 25s30s → 25s
  • Trooper bounty growth reduced from 1.5 to 1.21.5 → 1.2
  • Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
  • Breakables souls growth per minute reduced from 2.6 to 2.02.6 → 2.0
  • Reduced comeback multipliers a bit
  • Neutrals bounty increased by 15% (strong neutrals +25%)
  • Medium Neutrals respawn rate increased from 360s to 420s (+17%)360s → 420s
  • Strong Neutrals respawn rate increased from 480s to 600s (+25%)480s → 600s
  • Sinner's Sacrifice: Retaliate damage increased from 40 to 6040 → 60
  • Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
  • Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
  • Movespeed Slow when shooting reduced from -30% to -25%-30% → -25%
  • Side Walkers HP increased by 10%
  • Objectives no longer have 20-25% Spirit Resistance
  • The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
  • Trooper: Walk speed increased from 6.1 to 6.36.1 → 6.3
  • Trooper: Run speed increased from 11 to 1311 → 13
  • Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
  • Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
  • Zipline knockoff stun duration reduced from 3s to 2.5s3s → 2.5s
  • Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
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17 heroes

Heroes

  • No longer has +10% Base Bullet Resistance
  • Now has +0.3% Bullet Resistance per Boon
  • Exploding Uppercut T2 reduced from +50% Weapon Damage to +40%+50% Weapon Damage → +40%
  • Exploding Uppercut T2 duration reduced from 12s to 9s12s → 9s
  • Grapple Arm T1 reduced from +25% Weapon Damage to +20%+25% Weapon Damage → +20%
  • Grapple Arm T1 duration reduced from 10s to 6s10s → 6s
  • Kinetic Pulse damage height increased from 0.5m to 0.7m0.5m → 0.7m
  • Spirit Snare Curse duration increased from 1.75s to 2s1.75s → 2s
  • Guided Owl cooldown reduced from 135s to 120s135s → 120s
  • Health per boon reduced from 56 to 5256 → 52
  • Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
  • Spectral Wall change the preview particle
  • Spectral Wall now supports Lag Compensation
  • Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption
  • Turrets health per boon reduced from 12 to 1012 → 10
  • Base bullet damage reduced by 10%
  • Bullet damage scaling increased by 10%
  • Affliction initial Current HP % damage increased from 10% to 12%10% → 12%
  • Rage now only builds up from damaging players
  • Rage buildup for all damage types increased by 20% (easier to build up)
  • Rage decay duration increased from 9s to 12s9s → 12s
  • Bloodletting duration reduced from 12s to 6s12s → 6s
  • Bloodletting cooldown reduced from 60s to 45s60s → 45s
  • Bloodletting damage clear increased from 30% to 40%30% → 40%
  • Bloodletting T1 and T2 swapped
  • Bloodletting T3 increased from +20% to +35%+20% → +35%
  • Bloodletting cooldown reduced from 45s to 25s45s → 25s
  • Bloodletting T1 cooldown increased from -25s to -10s-25s → -10s
  • Bloodletting T2 increased from +6% Deferred to +10%+6% Deferred → +10%
  • Bloodletting Rage deferred bonus from +14% to +15%
  • Bloodletting deferred damage from +20% to +25%
  • Base movement speed reduced from 7.1 to 6.97.1 → 6.9
  • Move Speed spirit scaling reduced from 0.023 to 0.020.023 → 0.02
  • Power Surge T1 and T2 swapped
  • Storm Cloud cooldown increased from 170s to 180s170s → 180s
  • Storm Cloud Spirit Power scaling reduced from 0.7 to 0.650.7 → 0.65
  • Storm Cloud DPS reduced from 95 to 9095 → 90
  • Storm Cloud T3 reduced from +65 to +60+65 → +60
  • Base Sprint speed reduced from 2.0 to 1.02.0 → 1.0
  • Base regen reduced from 1.5 to 1.01.5 → 1.0
  • Base health reduced from 700 to 650700 → 650
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  • Crow T1 bounce no longer bounces off of objectives
  • Stake T3 reduced from +2m to +1m+2m → +1m
  • Puddle Punch cooldown reduced from 30s to 24s30s → 24s
  • Puddle Punch T3 increased from -11.5s Cooldown to -12s-11.5s Cooldown → -12s
  • Bullet base damage reduced from 17 to 1517 → 15
  • Bullet damage growth increased from 0.38 to 0.440.38 → 0.44
  • DPS reduced from 74 to 7074 → 70
  • Last Stand lifesteal vs non-heroes reduced from 15% to 10%15% → 10%
  • Bullet damage increased from 4.95 to 5.1154.95 → 5.115
  • Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)0.18 → 0.175
  • Alt Fire base damage reduced from 63.36 to 5063.36 → 50
  • Alt Fire base damage now grows per boon (+0.7)
  • Gun cycle time increased from 0.063 to 0.07 (a nerf)0.063 → 0.07
  • Slither T1 slide distance reduced from +25% to +20%+25% → +20%
  • Headshot Crit value reduced from 80% to 70%80% → 70%
  • Fixed some issues with hitbox and its size in some areas
41 items

Items

  • Heal from NPC reduced from 20 to 1520 → 15
  • Weapon damage reduced from 8% to 6%8% → 6%
  • Bullet Resistance reduced from 10% to 6%10% → 6%
  • Bullet Resistance reduced from 10% to 6%10% → 6%

Spirit Shredder Bullets

  • Spirit Resist Reduction increased from -7% to -8%-7% → -8%
  • After buildup is achieved, debuff duration is refreshed rather than starting buildup again
  • Fire Rate increased from 18% to 20%18% → 20%
  • Primary weapon damage increased from 165% to 185%165% → 185%
  • Damage reduced from 2.5% Max HP to 2.1%2.5% Max HP → 2.1%
  • Now scales with Spirit Power (0.005%)
  • Bullet Resistance reduced from 16% to 8%16% → 8%
  • Healing Reduction reduced from -50% to -40%-50% → -40%
  • Now grants +4 Out of Combat Regen
  • Active Move Speed increased from 1.75 to 21.75 → 2
  • Bullet Velocity reduced from -25% to -30%-25% → -30%
  • Stamina Recovery reduced from -10% to -20%-10% → -20%
  • Now grants +1 Sprint
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  • Spirit Resist Reduction increased from -7% to -8%-7% → -8%
  • Bullet Resistance reduced from 20% to 12%20% → 12%
  • Heavy Melee Distance reduced from +70% to +60%+70% → +60%

Armor Piercing Rounds

  • Chance reduced from 60% to 50%60% → 50%
  • Duration reduced from 25s to 18s25s → 18s
  • Cooldown reduced from 40s to 32s40s → 32s
  • Now grants +25% Melee Damage on Ambush reveal
  • Damage increased from 45 to 5045 → 50
  • Buff duration increased from 10s to 14s10s → 14s
  • Cooldown reduced from 45s to 40s45s → 40s
  • Barrier reduced from 400 to 325400 → 325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)
  • Barrier reduced from 400 to 325400 → 325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)
  • Bullet Resistance reduced from 10% to 6%10% → 6%
  • Bullet Damage Returned reduced from 60% to 50%60% → 50%
  • Spirit Damage return from 30% to 25%
  • Cooldown reduced from 14s to 12s14s → 12s
  • Cooldown reduced from 24s to 20s24s → 20s

Debuff Remover

  • Bonus Health reduced from 125 to 100125 → 100
  • Cooldown increased from 45s to 50s45s → 50s
  • Out of Combat regen increased from 2 to 3.52 → 3.5
  • Spirit Resistance reduced from 30% to 25%30% → 25%
  • Cooldown reduced from 45s to 40s45s → 40s
  • Now reduces Bullet Resistance by 5%
  • Cooldown reduced from 25s to 20s25s → 20s
  • Fire Rate reduction reduced from -35% to -30%-35% → -30%
  • Spirit Resistance reduced from 10% to 6%10% → 6%
  • Duration increased from 3s to 3.5s3s → 3.5s
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  • Bullet Resistance Reduction increased from -12% to -13%-12% → -13%
  • Spirit Power reduction increased from -15 to -18-15 → -18
  • Cast Range increased from 30m to 40m30m → 40m
  • Bonus Health increased from 50 to 7550 → 75
  • Cooldown reduced from 25s to 20s25s → 20s
  • Cooldown increased from 8s to 14s8s → 14s
  • Duration increased from 6s to 8s6s → 8s
  • Fire Rate increased from 20% to 22%20% → 22%
  • Spirit Power increased from 25 to 2825 → 28
  • Now ignores enemy Spirit Resistance
  • Damage reduced from 6% to 5%6% → 5%
  • Damage increased from 2.4% to 2.6%2.4% → 2.6%
  • Projectile speed increased from 800 to 1600800 → 1600
  • Projectile Speed increased from 1800 to 24001800 → 2400

Other changes

Spirit Items

  • Focus Lens cooldown reduced from 28s to 25s28s → 25s

Heroes

  • Rejuv buff duration reduced from 7 minutes to 5 minutes7 minutes → 5 minutes
  • Side Walkers +16% HP, Mid Walkers +8% HP
  • Tankbuster cooldown increased from 12s to 14s12s → 14s
  • Parry bonus damage reduced from 30% to 25%30% → 25%
  • Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
  • Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
  • Buff reduced from +20% max hp to +15%+20% max hp → +15%
  • Buff reduced from +20% fire rate to +15%+20% fire rate → +15%
  • Dash speed for bucket 3 heroes increased from -15% to -10%-15% → -10%