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Deadlock Bible

Update Jun 11, 2026

Updated · Patch Nov 4, 2026

At a glance
Official patch notes

What Valve says

General

  • Urn give up time reduced from 75s to 60s75s → 60s
  • Urn bounty reduced by 10% (unreduced for trailing team)
  • Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/315/25/35 → 15/20/30 for level 1/2/3
  • Kill comeback bounty values increased by 8%
  • Street Brawl: All ability and item range/radius values are reduced by 10%
19 heroes

Heroes

  • Disengaging Sigil velocity increased by 50%
  • Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:11.5:1 → 1:1
  • Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
  • Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"+30 Damage → Gain +25% Fire Rate and Bullet Speed for 8s
  • Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"Gain +30% Fire Rate and +50% Bullet Speed for 10s → On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit
  • Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"On Player Hit: +2 stamina restored and reset Air Jump/Dash limit → Recast within 4s
  • Flawless Advance now allows Apollo to parry during it
  • Exploding Uppercut T3 increased from +17% Missing Health to +18%+17% Missing Health → +18%
  • Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
  • Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)On Cast: +5m Move Speed and +20% Fire Rate for 5s → On Cast: +5m Move Speed and +25% Debuff Resistance for 6s
  • Gloom Bombs melee resist debuff now stacks additively
  • Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s-5% Melee Resist for 5s → -6% for 6s
  • Gloom Bombs melee resist now applies on impact rather than explosion
  • Return to Shadows damage increased from 140 to 150140 → 150
  • Return to Shadows T2 damage increased from +65 to +75+65 → +75
  • Return to Shadows T3 heal increased from 350 to 450350 → 450
  • Call Bell explosion damage spirit scaling reduced from 1.3 to 1.21.3 → 1.2
  • Call Bell T3 spirit scaling reduced from 0.4 to 0.350.4 → 0.35
  • Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)
  • Jar of Dead damage reduced from 17+0.27 to 16+0.2517+0.27 → 16+0.25
  • Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon5+0.25/boon → 7+0.5/boon
  • Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s+1s → +0.75s
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  • Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)0.5775 → 0.6
  • Bullet damage growth reduced from +1.0 to +0.85+1.0 → +0.85
  • Rain of Arrows cooldown increased from 22s to 23s22s → 23s
  • Rain of Arrows T2 reduced from -13s Cooldown to -12s-13s Cooldown → -12s
  • Powder Keg now has an alt cast behavior to place the barrel at her feet
  • Powder Keg various improvements to the launch angles, velocities and feel of casting
  • Powder Keg now starts with 2 charges
  • Powder Keg Charge Time increased from 3.5s to 7s3.5s → 7s
  • Powder Keg spirit scaling reduced from 1.6 to 1.41.6 → 1.4
  • Powder Keg T2 changed from "+58 Damage" to "+1 Charge"+58 Damage → +1 Charge
  • Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"+2 Charges and +0.4s Displacement → +100 Damage, +0.5 Spirit Scaling and -5s Charge Time
  • Fixed various issues with placing bounce pad on elevated areas
  • Bounce Pad landing radius reduced from 12m to 9m12m → 9m
  • Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)+68 Stomp Damage and Improved Spirit Scaling → +0.7s Stomp Stun
  • Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
  • Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
  • Fixed a bug where Stone Form could sometimes do significantly more damage than intended
  • Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)30+0.39 → 24+0.42
  • Mini Turrets T3 Fire Rate reduced from +30% to +25%+30% → +25%
  • Fixed some rare cases where Heavy Barrage would stop working
  • Heavy Barrage DPS reduced from 22.5 to 2122.5 → 21
  • Rallying Charge distance for max amp reduced from 350m to 250m350m → 250m
  • Rallying Charge T2 increased from -30s Cooldown to -50s-30s Cooldown → -50s
  • Plot Armor barrier spirit scaling increased from 1.3 to 1.51.3 → 1.5
  • Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5+0.3 → +0.5
  • Bullet damage growth reduced from +0.2 to +0.16+0.2 → +0.16
  • Flying Cloak T3 reduced from -13s Cooldown to -12s-13s Cooldown → -12s
  • Affliction now does half damage on objectives
  • Bullet damage growth reduced from 0.337 to 0.240.337 → 0.24
  • Power Surge T3 reduced from +12s Duration to +10s+12s Duration → +10s
  • Storm Cloud now hits breakables
  • Killing Blow now has +30% more cooldown whenever it does not impact a player
  • Puddle Punch T2 increased from +40% Lifesteal to +60%+40% Lifesteal → +60%
  • Goo Ball T2 now also increases Bullet and Spirit Resist by +10%
  • Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.01.7 → 2.0
  • Bullet falloff reduced from 20m->58m to 18m->47m20m->58m → 18m->47m
  • Alchemical Flask spirit scaling reduced from 0.73 to 0.630.73 → 0.63
  • Alchemical Flask T2 reduced from +40 Damage to +35+40 Damage → +35
  • Alchemical Flask T2 increased from -20% Weapon Damage to -25%-20% Weapon Damage → -25%
  • Willpower spirit scaling increased from +0.5 to +0.8+0.5 → +0.8
  • Binding Word T3 reduced from -18s Cooldown to -14s-18s Cooldown → -14s
  • Last Stand lifesteal increased from 65% to 75%65% → 75%
  • Last Stand T2 increased from -30s Cooldown to -35s-30s Cooldown → -35s
  • Last Stand T3 increased from +3s Duration to +4s+3s Duration → +4s
2 items

Items

  • Conditional Weapon Damage bonus reduced from 30% to 25%30% → 25%
  • Spirit Power increased from +4 to +7+4 → +7
  • Fixed various cases with the bonuses not working