Matchup · November 6, 2026
Seven vs Rem
60.2%
Favoured95,244 matches
All Seven matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Seven beats Rem
Your game plan as Seven
A storm that rolls in once the fight is already messy.
Lane
Lightning Ball pushes and pokes; Power Surge bounces shock damage between troopers and heroes.
Mid game
Static Charge stuns everyone around the target — throw it on a hero standing in a group.
Late game
Storm Cloud grows and damages everything in line of sight. Channel it from cover where enemies can’t reach you.
How to beat Rem
A tiny helper whose team never quite dies.
Per match
Head-to-head
SevenRem
60.2%Win rate39.8%
0.85Kills per death0.61
+61Last-hit edge+0
+0Deny edge+0
+2.6KSoul lead+0
+4.4KObjective damage edge+0
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Laning
Win the lane: Seven into Rem
- 01Seven out-farms Rem by ~61 last hits per match. Contest every orb and punish them for walking up to last-hit.
- 02Rem has sustain (Tag Along). Short, sharp trades beat long ones — buy anti-heal early.
Skill order
Skill order for this matchup
This matchup



Usual



55.9% win rate over 61,225 matches
Max firstMax Static Charge before Power Surge: Rem heals through slow damage (Tag Along), so burst them instead.
Max firstYou out-farm Rem: keep the standard order and push your lead with Power Surge.
Rem’s kit
Threats

Tag Along
Stun40s cd

NaptimeUltimate
SleepSlow200s cd

Pillow Toss
Displacement25s cd
Seven’s kit
Your tools

Static Charge
Stun42s cd

Lightning Ball
Slow26s cd
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Mid & late game
Winning the fights after lane
- Seven averages 0.85 kills per death against Rem.
- On average Seven finishes 2.6k souls ahead of Rem — convert the lead into objectives.
- Seven deals 4.4k more objective damage per match than Rem — push structures when you win lane.
- Track Naptime (200s cooldown). The window right after Rem uses it is your best time to fight.
Also check
Who else beats Rem




FAQ
Matchup questions
Who wins Seven vs Rem?
Seven wins 60.2% of 95,244 recent matches against Rem — favoured.
How do I beat Rem as Seven?
Seven out-farms Rem by ~61 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Naptime (200s cooldown). The window right after Rem uses it is your best time to fight.

