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Deadlock Bible
Matchup · November 6, 2026

Mo & Krill vs Bebop

51%
Even73,903 matches
All Mo & Krill matchups & counters

Updated · Patch Nov 4, 2026

Deadlock Bible take

How Mo & Krill beats Bebop

Brawler vs Brawler

A brawler mirror is about who commits second. Both of you want close range, so the hero who lands crowd control on the other’s engage wins the trade. Keep stamina for a disengage and fight near your troopers.

Your game plan as Mo & Krill

Two in one. Mo & Krill burrow under the map and pop up inside your backline.

Lane
Scorn heals you off nearby heroes, so trade up close. Sand Blast disarms gunners.
Mid game
Burrow across lanes to gank. Burrow gives armour, so take the shortest path.
Late game
Combo holds one hero in place: burrow under the carry, Combo, let your team follow.

How to beat Bebop

The hook. Bebop decides fights by dragging one hero into five.

  • 01Stand behind troopers; Grapple Arm grabs the first character it hits.
  • 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
  • 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
  • 04Don’t let him stack Sticky Bomb hits early.
Punish
Per match

Head-to-head

Mo & KrillBebop
51%Win rate49%
0.92Kills per death0.90
+16.9Last-hit edge+0
+0Deny edge+0.7
+2.3KSoul lead+0
+1.5KObjective damage edge+0
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Laning

Win the lane: Mo & Krill into Bebop

  1. 01Mo & Krill out-farms Bebop by ~16.9 last hits per match. Contest every orb and punish them for walking up to last-hit.
  2. 02Brawler mirror: whoever lands crowd control first wins the trade. Keep stamina for the dash out.
  3. 03Your own sustain (Scorn) wins extended lanes — stay longer than they can.
Skill order

Skill order for this matchup

53.6% win rate over 71,371 matches

  • Max first

    You out-farm Bebop: keep the standard order and push your lead with Burrow.

Bebop’s kit

Threats

Exploding Uppercut
DisplacementSlow22s cd
Grapple Arm
Displacement23s cd
Hyper BeamUltimate
Slow120s cd
Mo & Krill’s kit

Your tools

ComboUltimate
Stun150s cd
Sand Blast
Disarm40s cd
Burrow
Slow40s cd
Scorn
Sustain13s cd
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Mid & late game

Winning the fights after lane

  • Mo & Krill averages 0.92 kills per death against Bebop.
  • On average Mo & Krill finishes 2.3k souls ahead of Bebop — convert the lead into objectives.
  • Mo & Krill deals 1.5k more objective damage per match than Bebop — push structures when you win lane.
  • Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check

Who else beats Bebop

PaigeFavouredPaige vs Bebop58.2%84,272 matchesGravesFavouredGraves vs Bebop58.0%151,087 matchesRat KingFavouredRat King vs Bebop57.5%191,504 matchesSevenFavouredSeven vs Bebop56.3%95,919 matches
FAQ

Matchup questions

Who wins Mo & Krill vs Bebop?

Mo & Krill wins 51% of 73,903 recent matches against Bebop — even.

How do I beat Bebop as Mo & Krill?

Mo & Krill out-farms Bebop by ~16.9 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

What should Mo & Krill buy against Bebop?

Debuff Reducer, Bullet Resilience, Return Fire.