Matchup · November 6, 2026
Seven vs Bebop
56.3%
Favoured95,919 matches
All Seven matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Seven beats Bebop
Mystic vs Brawler
Kite and zone. Your spells punish brawlers who walk straight at you.
Your game plan as Seven
A storm that rolls in once the fight is already messy.
Lane
Lightning Ball pushes and pokes; Power Surge bounces shock damage between troopers and heroes.
Mid game
Static Charge stuns everyone around the target — throw it on a hero standing in a group.
Late game
Storm Cloud grows and damages everything in line of sight. Channel it from cover where enemies can’t reach you.
How to beat Bebop
The hook. Bebop decides fights by dragging one hero into five.
- 01Stand behind troopers; Grapple Arm grabs the first character it hits.
- 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
- 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
- 04Don’t let him stack Sticky Bomb hits early.
Respect
Punish
The 23 seconds after a missed hook
Per match
Head-to-head
SevenBebop
56.3%Win rate43.7%
0.81Kills per death0.97
+70.1Last-hit edge+0
+0Deny edge+1
+3KSoul lead+0
+4.9KObjective damage edge+0
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Laning
Win the lane: Seven into Bebop
- 01Seven out-farms Bebop by ~70.1 last hits per match. Contest every orb and punish them for walking up to last-hit.
- 02Bebop denies ~1 more orb per match — secure your orbs before they can.
- 03Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
Skill order
Skill order for this matchup



55.9% win rate over 61,225 matches
Max firstYou out-farm Bebop: keep the standard order and push your lead with Power Surge.
Bebop’s kit
Threats

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
Displacement23s cd

Hyper BeamUltimate
Slow120s cd
Seven’s kit
Your tools

Static Charge
Stun42s cd

Lightning Ball
Slow26s cd
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Mid & late game
Winning the fights after lane
- Seven averages 0.81 kills per death against Bebop.
- On average Seven finishes 3.0k souls ahead of Bebop — convert the lead into objectives.
- Seven deals 4.9k more objective damage per match than Bebop — push structures when you win lane.
- Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check
Who else beats Bebop




FAQ
Matchup questions
Who wins Seven vs Bebop?
Seven wins 56.3% of 95,919 recent matches against Bebop — favoured.
How do I beat Bebop as Seven?
Seven out-farms Bebop by ~70.1 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

