Skip to content
Deadlock Bible
Matchup · November 6, 2026

Mo & Krill vs Seven

44.3%
Unfavoured54,790 matches
All Mo & Krill matchups & counters

Updated · Patch Nov 4, 2026

Deadlock Bible take

How Mo & Krill beats Seven

Brawler vs Mystic

Most Mystic damage is spirit damage. Buy Spirit Resist early and walk them down after they’ve used their main spell.

Your game plan as Mo & Krill

Two in one. Mo & Krill burrow under the map and pop up inside your backline.

Lane
Scorn heals you off nearby heroes, so trade up close. Sand Blast disarms gunners.
Mid game
Burrow across lanes to gank. Burrow gives armour, so take the shortest path.
Late game
Combo holds one hero in place: burrow under the carry, Combo, let your team follow.

How to beat Seven

A storm that rolls in once the fight is already messy.

  • 01Break line of sight during Storm Cloud; it does no damage without it.
  • 02Interrupt the channel with a stun or dive.
  • 03Spread so Static Charge only stuns one.
Punish
Per match

Head-to-head

Mo & KrillSeven
44.3%Win rate55.7%
0.95Kills per death0.82
+0Last-hit edge+54.8
+0.4Deny edge+0
+0Soul lead+987
+0Objective damage edge+3.6K
Advertisement
Laning

Win the lane: Mo & Krill into Seven

  1. 01Seven wins the farm by ~54.8 last hits per match. Prioritise safe last hits and denies over trades, and let your lane partner zone.
  2. 02Seven deals most damage with abilities. Trade right after they’ve used their main spell, and consider early Spirit Shielding.
  3. 03Your own sustain (Scorn) wins extended lanes — stay longer than they can.
Skill order

Skill order for this matchup

This matchup
Usual

53.6% win rate over 71,371 matches

  • Early point

    Seven wins the farm: an early point into Scorn clears waves and keeps you in lane.

Seven’s kit

Threats

Static Charge
Stun42s cd
Lightning Ball
Slow26s cd
Mo & Krill’s kit

Your tools

ComboUltimate
Stun150s cd
Sand Blast
Disarm40s cd
Burrow
Slow40s cd
Scorn
Sustain13s cd
Advertisement
Mid & late game

Winning the fights after lane

  • Mo & Krill averages 0.95 kills per death against Seven.
  • Mo & Krill finishes 987 souls behind Seven on average — play for teamfights and scaling rather than lane kills.
  • Mo & Krill deals 3.6k less objective damage per match than Seven — let teammates take structures while you hold.
  • Track Storm Cloud (205s cooldown). The window right after Seven uses it is your best time to fight.
Also check

Who else beats Seven

FAQ

Matchup questions

Who wins Mo & Krill vs Seven?

Mo & Krill wins 44.3% of 54,790 recent matches against Seven — unfavoured.

How do I beat Seven as Mo & Krill?

Seven wins the farm by ~54.8 last hits per match. Prioritise safe last hits and denies over trades, and let your lane partner zone. Track Storm Cloud (205s cooldown). The window right after Seven uses it is your best time to fight.

What should Mo & Krill buy against Seven?

Debuff Reducer, Spirit Shielding, Spirit Resilience.