Matchup · November 6, 2026
Bebop vs Kelvin
43.8%
Unfavoured45,790 matches
All Bebop matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Bebop beats Kelvin
Your game plan as Bebop
The hook. Bebop decides fights by dragging one hero into five.
Lane
Sticky Bomb stacks permanently: every hero you hit with it adds damage for the rest of the game. Threaten Grapple Arm from behind troopers.
Mid game
Hook isolated heroes into your team, or into your Guardian. Uppercut the target back toward your allies.
Late game
Hyper Beam melts grouped teams from high ground. Grapple Arm also works on allies, so you can pull a teammate out of a dive.
How to beat Kelvin
A support-tank who keeps his team alive and the enemy team slow.
- 01Bait out Frozen Shelter before you use your big ultimate; the dome blocks line of sight.
- 02Kill him on the ground; Ice Path is his escape.
- 03Burst through his heals with anti-heal.
Respect
Punish
During the 185-second Shelter cooldown
Per match
Head-to-head
BebopKelvin
43.8%Win rate56.2%
0.88Kills per death0.88
+0Last-hit edge+14.2
+0.9Deny edge+0
+0Soul lead+2.1K
+0Objective damage edge+2.1K
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Laning
Win the lane: Bebop into Kelvin
- 01Kelvin wins the farm by ~14.2 last hits per match. Prioritise safe last hits and denies over trades, and let your lane partner zone.
- 02Kelvin has sustain (Frost Grenade, Frozen Shelter). Short, sharp trades beat long ones — buy anti-heal early.
Skill order
Skill order for this matchup
This matchup



Usual



53.2% win rate over 54,166 matches
Max firstMax Exploding Uppercut before Grapple Arm: Kelvin heals through slow damage (Frost Grenade, Frozen Shelter), so burst them instead.
Early pointKelvin wins the farm: an early point into Exploding Uppercut clears waves and keeps you in lane.
Kelvin’s kit
Threats

Frost Grenade
Slow30s cd

Ice Path
Slow50s cd

Frozen ShelterUltimate
Slow190s cd
Bebop’s kit
Your tools

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
DisplacementMobility23s cd

Hyper BeamUltimate
SlowMobility120s cd
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Mid & late game
Winning the fights after lane
- Bebop averages 0.88 kills per death against Kelvin.
- Bebop finishes 2.1k souls behind Kelvin on average — play for teamfights and scaling rather than lane kills.
- Bebop deals 2.1k less objective damage per match than Kelvin — let teammates take structures while you hold.
- Track Frozen Shelter (190s cooldown). The window right after Kelvin uses it is your best time to fight.
Also check
Who else beats Kelvin

FAQ
Matchup questions
Who wins Bebop vs Kelvin?
Bebop wins 43.8% of 45,790 recent matches against Kelvin — unfavoured.
How do I beat Kelvin as Bebop?
Kelvin wins the farm by ~14.2 last hits per match. Prioritise safe last hits and denies over trades, and let your lane partner zone. Track Frozen Shelter (190s cooldown). The window right after Kelvin uses it is your best time to fight.

