Matchup · November 6, 2026
Kelvin vs Bebop
56.2%
Favoured45,790 matches
All Kelvin matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Kelvin beats Bebop
Your game plan as Kelvin
A support-tank who keeps his team alive and the enemy team slow.
Lane
Frost Grenade trades and heals your partner at once. Arctic Beam slows and reduces fire rate.
Mid game
Ice Path is the best rotation tool in the game. Use it to carry your team to objectives.
Late game
Frozen Shelter blocks everything: dome your carry, or dome a fight to split it.
How to beat Bebop
The hook. Bebop decides fights by dragging one hero into five.
- 01Stand behind troopers; Grapple Arm grabs the first character it hits.
- 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
- 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
- 04Don’t let him stack Sticky Bomb hits early.
Respect
Punish
The 23 seconds after a missed hook
Per match
Head-to-head
KelvinBebop
56.2%Win rate43.8%
0.88Kills per death0.88
+14.2Last-hit edge+0
+0Deny edge+0.9
+2.1KSoul lead+0
+2.1KObjective damage edge+0
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Laning
Win the lane: Kelvin into Bebop
- 01Kelvin out-farms Bebop by ~14.2 last hits per match. Contest every orb and punish them for walking up to last-hit.
- 02Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
- 03Your own sustain (Frost Grenade, Frozen Shelter) wins extended lanes — stay longer than they can.
Skill order
Skill order for this matchup
This matchup



Usual



61% win rate over 29,911 matches

Max firstYou out-farm Bebop: keep the standard order and push your lead with Frost Grenade.
Bebop’s kit
Threats

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
Displacement23s cd

Hyper BeamUltimate
Slow120s cd
Kelvin’s kit
Your tools

Frost Grenade
SlowSustain30s cd

Ice Path
SlowMobility50s cd

Frozen ShelterUltimate
SlowSustain190s cd
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Mid & late game
Winning the fights after lane
- Kelvin averages 0.88 kills per death against Bebop.
- On average Kelvin finishes 2.1k souls ahead of Bebop — convert the lead into objectives.
- Kelvin deals 2.1k more objective damage per match than Bebop — push structures when you win lane.
- Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check
Who else beats Bebop




FAQ
Matchup questions
Who wins Kelvin vs Bebop?
Kelvin wins 56.2% of 45,790 recent matches against Bebop — favoured.
How do I beat Bebop as Kelvin?
Kelvin out-farms Bebop by ~14.2 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

