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Deadlock Bible
Matchup · November 6, 2026

Kelvin vs Bebop

56.2%
Favoured45,790 matches
All Kelvin matchups & counters

Updated · Patch Nov 4, 2026

Deadlock Bible take

How Kelvin beats Bebop

Your game plan as Kelvin

A support-tank who keeps his team alive and the enemy team slow.

Lane
Frost Grenade trades and heals your partner at once. Arctic Beam slows and reduces fire rate.
Mid game
Ice Path is the best rotation tool in the game. Use it to carry your team to objectives.
Late game
Frozen Shelter blocks everything: dome your carry, or dome a fight to split it.

How to beat Bebop

The hook. Bebop decides fights by dragging one hero into five.

  • 01Stand behind troopers; Grapple Arm grabs the first character it hits.
  • 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
  • 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
  • 04Don’t let him stack Sticky Bomb hits early.
Punish
Per match

Head-to-head

KelvinBebop
56.2%Win rate43.8%
0.88Kills per death0.88
+14.2Last-hit edge+0
+0Deny edge+0.9
+2.1KSoul lead+0
+2.1KObjective damage edge+0
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Laning

Win the lane: Kelvin into Bebop

  1. 01Kelvin out-farms Bebop by ~14.2 last hits per match. Contest every orb and punish them for walking up to last-hit.
  2. 02Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
  3. 03Your own sustain (Frost Grenade, Frozen Shelter) wins extended lanes — stay longer than they can.
Skill order

Skill order for this matchup

This matchup
Usual

61% win rate over 29,911 matches

  • Early point

    Put an early point into Ice Path: Bebop can drag you out of position, so keep a way back.

  • Max first

    You out-farm Bebop: keep the standard order and push your lead with Frost Grenade.

Bebop’s kit

Threats

Exploding Uppercut
DisplacementSlow22s cd
Grapple Arm
Displacement23s cd
Hyper BeamUltimate
Slow120s cd
Kelvin’s kit

Your tools

Frost Grenade
SlowSustain30s cd
Ice Path
SlowMobility50s cd
Frozen ShelterUltimate
SlowSustain190s cd
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Mid & late game

Winning the fights after lane

  • Kelvin averages 0.88 kills per death against Bebop.
  • On average Kelvin finishes 2.1k souls ahead of Bebop — convert the lead into objectives.
  • Kelvin deals 2.1k more objective damage per match than Bebop — push structures when you win lane.
  • Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check

Who else beats Bebop

PaigeFavouredPaige vs Bebop58.2%84,272 matchesGravesFavouredGraves vs Bebop58.0%151,087 matchesRat KingFavouredRat King vs Bebop57.5%191,504 matchesSevenFavouredSeven vs Bebop56.3%95,919 matches
FAQ

Matchup questions

Who wins Kelvin vs Bebop?

Kelvin wins 56.2% of 45,790 recent matches against Bebop — favoured.

How do I beat Bebop as Kelvin?

Kelvin out-farms Bebop by ~14.2 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

What should Kelvin buy against Bebop?

Debuff Reducer, Bullet Resilience, Return Fire.