Matchup · November 6, 2026
Bebop vs Seven
43.7%
Unfavoured95,919 matches
All Bebop matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Bebop beats Seven
Brawler vs Mystic
Most Mystic damage is spirit damage. Buy Spirit Resist early and walk them down after they’ve used their main spell.
Your game plan as Bebop
The hook. Bebop decides fights by dragging one hero into five.
Lane
Sticky Bomb stacks permanently: every hero you hit with it adds damage for the rest of the game. Threaten Grapple Arm from behind troopers.
Mid game
Hook isolated heroes into your team, or into your Guardian. Uppercut the target back toward your allies.
Late game
Hyper Beam melts grouped teams from high ground. Grapple Arm also works on allies, so you can pull a teammate out of a dive.
How to beat Seven
A storm that rolls in once the fight is already messy.
- 01Break line of sight during Storm Cloud; it does no damage without it.
- 02Interrupt the channel with a stun or dive.
- 03Spread so Static Charge only stuns one.
Respect
Punish
While Storm Cloud is channelling
Per match
Head-to-head
BebopSeven
43.7%Win rate56.3%
0.97Kills per death0.81
+0Last-hit edge+70.1
+1Deny edge+0
+0Soul lead+3K
+0Objective damage edge+4.9K
Advertisement
Laning
Win the lane: Bebop into Seven
- 01Seven wins the farm by ~70.1 last hits per match. Prioritise safe last hits and denies over trades, and let your lane partner zone.
- 02Bebop denies ~1 more orb per match — keep shooting theirs.
- 03Seven deals most damage with abilities. Trade right after they’ve used their main spell, and consider early Spirit Shielding.
Skill order
Skill order for this matchup
This matchup



Usual



53.2% win rate over 54,166 matches
Early pointSeven wins the farm: an early point into Exploding Uppercut clears waves and keeps you in lane.
Seven’s kit
Threats

Static Charge
Stun42s cd

Lightning Ball
Slow26s cd
Bebop’s kit
Your tools

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
DisplacementMobility23s cd

Hyper BeamUltimate
SlowMobility120s cd
Advertisement
Advertisement
Mid & late game
Winning the fights after lane
- Bebop averages 0.97 kills per death against Seven.
- Bebop finishes 3.0k souls behind Seven on average — play for teamfights and scaling rather than lane kills.
- Bebop deals 4.9k less objective damage per match than Seven — let teammates take structures while you hold.
- Track Storm Cloud (205s cooldown). The window right after Seven uses it is your best time to fight.
Also check
Who else beats Seven
FAQ
Matchup questions
Who wins Bebop vs Seven?
Bebop wins 43.7% of 95,919 recent matches against Seven — unfavoured.
How do I beat Seven as Bebop?
Seven wins the farm by ~70.1 last hits per match. Prioritise safe last hits and denies over trades, and let your lane partner zone. Track Storm Cloud (205s cooldown). The window right after Seven uses it is your best time to fight.

