Matchup · November 6, 2026
Bebop vs Apollo
49%
Even97,746 matches
All Bebop matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Bebop beats Apollo
Brawler vs Assassin
You have the health; they have the burst. Make them fight you long — every second past their first combo is in your favour. Buy defensive items early and stay near allies.
Your game plan as Bebop
The hook. Bebop decides fights by dragging one hero into five.
Lane
Sticky Bomb stacks permanently: every hero you hit with it adds damage for the rest of the game. Threaten Grapple Arm from behind troopers.
Mid game
Hook isolated heroes into your team, or into your Guardian. Uppercut the target back toward your allies.
Late game
Hyper Beam melts grouped teams from high ground. Grapple Arm also works on allies, so you can pull a teammate out of a dive.
How to beat Apollo
A fencer. Apollo wins duels by deflecting your best shot and riposting into you.
- 01Don’t throw your key ability into Riposte. Wait for it to expire, then commit.
- 02Spread out; Itani Lo Sahn is a long slash that rewards stacked teams.
- 03Hard CC before he lunges: Flawless Advance commits him forward.
Per match
Head-to-head
BebopApollo
49%Win rate51%
0.94Kills per death0.92
+0Last-hit edge+3.9
+1.2Deny edge+0
+402Soul lead+0
+0Objective damage edge+1.4K
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Laning
Win the lane: Bebop into Apollo
- 01Farm is close (-3.9 last hits per match), so trades decide this lane, not last hits.
- 02Bebop denies ~1.2 more orbs per match — keep shooting theirs.
- 03Apollo looks for burst windows. Don’t sit in lane at low health, and ping the moment they disappear — they’re hunting.
Skill order
Skill order for this matchup



53.2% win rate over 54,166 matches
Early pointPut an early point into Grapple Arm: Apollo dives on you, and an escape ready beats a lost trade.
Apollo’s kit
Threats

Riposte
RootDisarm22s cd

Disengaging Sigil
Slow12s cd

Itani Lo SahnUltimate
Slow145s cd
Bebop’s kit
Your tools

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
DisplacementMobility23s cd

Hyper BeamUltimate
SlowMobility120s cd
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Mid & late game
Winning the fights after lane
- Bebop averages 0.94 kills per death against Apollo.
- On average Bebop finishes 402 souls ahead of Apollo — convert the lead into objectives.
- Bebop deals 1.4k less objective damage per match than Apollo — let teammates take structures while you hold.
- Track Itani Lo Sahn (145s cooldown). The window right after Apollo uses it is your best time to fight.
Also check
Who else beats Apollo




FAQ
Matchup questions
Who wins Bebop vs Apollo?
Bebop wins 49% of 97,746 recent matches against Apollo — even.
How do I beat Apollo as Bebop?
Farm is close (-3.9 last hits per match), so trades decide this lane, not last hits. Track Itani Lo Sahn (145s cooldown). The window right after Apollo uses it is your best time to fight.

