Matchup · November 6, 2026
Apollo vs Bebop
51%
Even97,746 matches
All Apollo matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Apollo beats Bebop
Assassin vs Brawler
Don’t take an even fight; brawlers out-last you. Burst them when their big cooldown is down, then leave.
Your game plan as Apollo
A fencer. Apollo wins duels by deflecting your best shot and riposting into you.
Lane
Poke with Disengaging Sigil and use its leap to dodge trades. Save Riposte for a predictable incoming ability.
Mid game
Flank fights and look for heroes who blow their cooldowns early; Flawless Advance chains lunges into a kill.
Late game
Itani Lo Sahn is a long-range lockdown that also stops healing. Use it on the enemy carry or healer to open the fight.
How to beat Bebop
The hook. Bebop decides fights by dragging one hero into five.
- 01Stand behind troopers; Grapple Arm grabs the first character it hits.
- 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
- 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
- 04Don’t let him stack Sticky Bomb hits early.
Respect
Punish
The 23 seconds after a missed hook
Per match
Head-to-head
ApolloBebop
51%Win rate49%
0.92Kills per death0.94
+3.9Last-hit edge+0
+0Deny edge+1.2
+0Soul lead+402
+1.4KObjective damage edge+0
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Laning
Win the lane: Apollo into Bebop
- 01Farm is close (+3.9 last hits per match), so trades decide this lane, not last hits.
- 02Bebop denies ~1.2 more orbs per match — secure your orbs before they can.
- 03Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
Skill order
Skill order for this matchup
This matchup



Usual



54.9% win rate over 29,973 matches
Early pointPut an early point into Disengaging Sigil: Bebop can drag you out of position, so keep a way back.
Bebop’s kit
Threats

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
Displacement23s cd

Hyper BeamUltimate
Slow120s cd
Apollo’s kit
Your tools

Riposte
RootDisarmMobility22s cd

Disengaging Sigil
SlowMobility12s cd

Itani Lo SahnUltimate
SlowMobility145s cd

Flawless Advance
Mobility26s cd
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Mid & late game
Winning the fights after lane
- Apollo averages 0.92 kills per death against Bebop.
- Apollo finishes 402 souls behind Bebop on average — play for teamfights and scaling rather than lane kills.
- Apollo deals 1.4k more objective damage per match than Bebop — push structures when you win lane.
- Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check
Who else beats Bebop




FAQ
Matchup questions
Who wins Apollo vs Bebop?
Apollo wins 51% of 97,746 recent matches against Bebop — even.
How do I beat Bebop as Apollo?
Farm is close (+3.9 last hits per match), so trades decide this lane, not last hits. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

