Matchup · November 6, 2026
Warden vs Rem
52.8%
Favoured35,481 matches
All Warden matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Warden beats Rem
Your game plan as Warden
A one-man army who walks into six and dares them to fight.
Lane
Alchemical Flask lowers weapon damage and slows.
Mid game
Binding Word punishes enemies who don’t move. Chain it with your team’s CC.
Late game
Last Stand pulses damage and heals you, so commit into the middle of their team.
How to beat Rem
A tiny helper whose team never quite dies.
Per match
Head-to-head
WardenRem
52.8%Win rate47.2%
1.05Kills per death0.61
+22.2Last-hit edge+0
+0.5Deny edge+0
+596Soul lead+0
+4.2KObjective damage edge+0
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Laning
Win the lane: Warden into Rem
- 01Warden out-farms Rem by ~22.2 last hits per match. Contest every orb and punish them for walking up to last-hit.
- 02Rem has sustain (Tag Along). Short, sharp trades beat long ones — buy anti-heal early.
- 03Your own sustain (Last Stand) wins extended lanes — stay longer than they can.
Skill order
Skill order for this matchup
This matchup



Usual



53.6% win rate over 76,476 matches


Max firstYou out-farm Rem: keep the standard order and push your lead with Alchemical Flask.
Rem’s kit
Threats

Tag Along
Stun40s cd

NaptimeUltimate
SleepSlow200s cd

Pillow Toss
Displacement25s cd
Warden’s kit
Your tools

Binding Word
Root34s cd

Alchemical Flask
Slow12s cd

Last StandUltimate
Sustain180s cd

Willpower
Barrier40s cd
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Mid & late game
Winning the fights after lane
- Warden averages 1.05 kills per death against Rem.
- On average Warden finishes 596 souls ahead of Rem — convert the lead into objectives.
- Warden deals 4.2k more objective damage per match than Rem — push structures when you win lane.
- Track Naptime (200s cooldown). The window right after Rem uses it is your best time to fight.
Also check
Who else beats Rem




FAQ
Matchup questions
Who wins Warden vs Rem?
Warden wins 52.8% of 35,481 recent matches against Rem — favoured.
How do I beat Rem as Warden?
Warden out-farms Rem by ~22.2 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Naptime (200s cooldown). The window right after Rem uses it is your best time to fight.

