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Deadlock Bible
Matchup · November 6, 2026

Warden vs Bebop

50.2%
Even42,636 matches
All Warden matchups & counters

Updated · Patch Nov 4, 2026

Deadlock Bible take

How Warden beats Bebop

Brawler vs Brawler

A brawler mirror is about who commits second. Both of you want close range, so the hero who lands crowd control on the other’s engage wins the trade. Keep stamina for a disengage and fight near your troopers.

Your game plan as Warden

A one-man army who walks into six and dares them to fight.

Lane
Mid game
Binding Word punishes enemies who don’t move. Chain it with your team’s CC.
Late game
Last Stand pulses damage and heals you, so commit into the middle of their team.

How to beat Bebop

The hook. Bebop decides fights by dragging one hero into five.

  • 01Stand behind troopers; Grapple Arm grabs the first character it hits.
  • 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
  • 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
  • 04Don’t let him stack Sticky Bomb hits early.
Punish
Per match

Head-to-head

WardenBebop
50.2%Win rate49.8%
1.00Kills per death0.91
+28.1Last-hit edge+0
+0Deny edge+0.8
+1.2KSoul lead+0
+4.9KObjective damage edge+0
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Laning

Win the lane: Warden into Bebop

  1. 01Warden out-farms Bebop by ~28.1 last hits per match. Contest every orb and punish them for walking up to last-hit.
  2. 02Brawler mirror: whoever lands crowd control first wins the trade. Keep stamina for the dash out.
  3. 03Your own sustain (Last Stand) wins extended lanes — stay longer than they can.
Skill order

Skill order for this matchup

This matchup
Usual

53.6% win rate over 76,476 matches

  • Early point

    Put an early point into Willpower: Bebop can drag you out of position, so keep a way back.

  • Max first

    You out-farm Bebop: keep the standard order and push your lead with Alchemical Flask.

Bebop’s kit

Threats

Exploding Uppercut
DisplacementSlow22s cd
Grapple Arm
Displacement23s cd
Hyper BeamUltimate
Slow120s cd
Warden’s kit

Your tools

Binding Word
Root34s cd
Alchemical Flask
Slow12s cd
Last StandUltimate
Sustain180s cd
Willpower
Barrier40s cd
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Mid & late game

Winning the fights after lane

  • Warden averages 1.00 kills per death against Bebop.
  • On average Warden finishes 1.2k souls ahead of Bebop — convert the lead into objectives.
  • Warden deals 4.9k more objective damage per match than Bebop — push structures when you win lane.
  • Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check

Who else beats Bebop

PaigeFavouredPaige vs Bebop58.2%84,272 matchesGravesFavouredGraves vs Bebop58.0%151,087 matchesRat KingFavouredRat King vs Bebop57.5%191,504 matchesSevenFavouredSeven vs Bebop56.3%95,919 matches
FAQ

Matchup questions

Who wins Warden vs Bebop?

Warden wins 50.2% of 42,636 recent matches against Bebop — even.

How do I beat Bebop as Warden?

Warden out-farms Bebop by ~28.1 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

What should Warden buy against Bebop?

Debuff Reducer, Bullet Resilience, Return Fire.