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Deadlock Bible
Matchup · November 6, 2026

Sinclair vs Bebop

46.9%
Unfavoured36,242 matches
All Sinclair matchups & counters

Updated · Patch Nov 4, 2026

Deadlock Bible take

How Sinclair beats Bebop

Mystic vs Brawler

Kite and zone. Your spells punish brawlers who walk straight at you.

Your game plan as Sinclair

A magician who borrows your best trick and uses it on you.

Lane
Vexing Bolt grows with distance; Spectral Assistant doubles your attacks.
Mid game
Rabbit Hex turns enemies into rabbits who take more damage.
Late game
Audience Participation copies an enemy ultimate. Copy the strongest one on their team.

How to beat Bebop

The hook. Bebop decides fights by dragging one hero into five.

  • 01Stand behind troopers; Grapple Arm grabs the first character it hits.
  • 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
  • 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
  • 04Don’t let him stack Sticky Bomb hits early.
Punish
Per match

Head-to-head

SinclairBebop
46.9%Win rate53.1%
0.84Kills per death1.00
+9.5Last-hit edge+0
+0Deny edge+1.2
+0Soul lead+445
+1.4KObjective damage edge+0
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Laning

Win the lane: Sinclair into Bebop

  1. 01Sinclair out-farms Bebop by ~9.5 last hits per match. Contest every orb and punish them for walking up to last-hit.
  2. 02Bebop denies ~1.2 more orbs per match — secure your orbs before they can.
  3. 03Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
Skill order

Skill order for this matchup

49.9% win rate over 12,565 matches

  • Max first

    You out-farm Bebop: keep the standard order and push your lead with Vexing Bolt.

Bebop’s kit

Threats

Exploding Uppercut
DisplacementSlow22s cd
Grapple Arm
Displacement23s cd
Hyper BeamUltimate
Slow120s cd
Sinclair’s kit

Your tools

Your gun and your items carry this one.

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Mid & late game

Winning the fights after lane

  • Sinclair averages 0.84 kills per death against Bebop.
  • Sinclair finishes 445 souls behind Bebop on average — play for teamfights and scaling rather than lane kills.
  • Sinclair deals 1.4k more objective damage per match than Bebop — push structures when you win lane.
  • Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check

Who else beats Bebop

PaigeFavouredPaige vs Bebop58.2%84,272 matchesGravesFavouredGraves vs Bebop58.0%151,087 matchesRat KingFavouredRat King vs Bebop57.5%191,504 matchesSevenFavouredSeven vs Bebop56.3%95,919 matches
FAQ

Matchup questions

Who wins Sinclair vs Bebop?

Sinclair wins 46.9% of 36,242 recent matches against Bebop — unfavoured.

How do I beat Bebop as Sinclair?

Sinclair out-farms Bebop by ~9.5 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

What should Sinclair buy against Bebop?

Debuff Reducer, Bullet Resilience, Return Fire.