Matchup · November 6, 2026
Sinclair vs Bebop
46.9%
Unfavoured36,242 matches
All Sinclair matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Sinclair beats Bebop
Mystic vs Brawler
Kite and zone. Your spells punish brawlers who walk straight at you.
Your game plan as Sinclair
A magician who borrows your best trick and uses it on you.
Lane
Vexing Bolt grows with distance; Spectral Assistant doubles your attacks.
Mid game
Rabbit Hex turns enemies into rabbits who take more damage.
Late game
Audience Participation copies an enemy ultimate. Copy the strongest one on their team.
How to beat Bebop
The hook. Bebop decides fights by dragging one hero into five.
- 01Stand behind troopers; Grapple Arm grabs the first character it hits.
- 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
- 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
- 04Don’t let him stack Sticky Bomb hits early.
Respect
Punish
The 23 seconds after a missed hook
Per match
Head-to-head
SinclairBebop
46.9%Win rate53.1%
0.84Kills per death1.00
+9.5Last-hit edge+0
+0Deny edge+1.2
+0Soul lead+445
+1.4KObjective damage edge+0
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Laning
Win the lane: Sinclair into Bebop
- 01Sinclair out-farms Bebop by ~9.5 last hits per match. Contest every orb and punish them for walking up to last-hit.
- 02Bebop denies ~1.2 more orbs per match — secure your orbs before they can.
- 03Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
Skill order
Skill order for this matchup



49.9% win rate over 12,565 matches
Max firstYou out-farm Bebop: keep the standard order and push your lead with Vexing Bolt.
Bebop’s kit
Threats

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
Displacement23s cd

Hyper BeamUltimate
Slow120s cd
Sinclair’s kit
Your tools
Your gun and your items carry this one.
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Mid & late game
Winning the fights after lane
- Sinclair averages 0.84 kills per death against Bebop.
- Sinclair finishes 445 souls behind Bebop on average — play for teamfights and scaling rather than lane kills.
- Sinclair deals 1.4k more objective damage per match than Bebop — push structures when you win lane.
- Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check
Who else beats Bebop




FAQ
Matchup questions
Who wins Sinclair vs Bebop?
Sinclair wins 46.9% of 36,242 recent matches against Bebop — unfavoured.
How do I beat Bebop as Sinclair?
Sinclair out-farms Bebop by ~9.5 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

