Matchup · November 6, 2026
Seven vs Warden
56.5%
Favoured35,270 matches
All Seven matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Seven beats Warden
Mystic vs Brawler
Kite and zone. Your spells punish brawlers who walk straight at you.
Your game plan as Seven
A storm that rolls in once the fight is already messy.
Lane
Lightning Ball pushes and pokes; Power Surge bounces shock damage between troopers and heroes.
Mid game
Static Charge stuns everyone around the target — throw it on a hero standing in a group.
Late game
Storm Cloud grows and damages everything in line of sight. Channel it from cover where enemies can’t reach you.
How to beat Warden
A one-man army who walks into six and dares them to fight.
- 01Move when Binding Word is cast; it only immobilises if you stay.
- 02Interrupt Last Stand during its 2-second charge.
- 03Kite him; Willpower is his only escape.
Respect
Punish
During Last Stand’s charge
Per match
Head-to-head
SevenWarden
56.5%Win rate43.4%
0.85Kills per death1.03
+43.9Last-hit edge+0
+0Deny edge+0.4
+2.1KSoul lead+0
+403Objective damage edge+0
Advertisement
Laning
Win the lane: Seven into Warden
- 01Seven out-farms Warden by ~43.9 last hits per match. Contest every orb and punish them for walking up to last-hit.
- 02Warden wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
- 03Warden has sustain (Last Stand). Short, sharp trades beat long ones — buy anti-heal early.
Skill order
Skill order for this matchup
This matchup



Usual



55.9% win rate over 61,225 matches
Max firstMax Static Charge before Power Surge: Warden heals through slow damage (Last Stand), so burst them instead.
Max firstYou out-farm Warden: keep the standard order and push your lead with Power Surge.
Warden’s kit
Threats

Binding Word
Root34s cd

Alchemical Flask
Slow12s cd
Seven’s kit
Your tools

Static Charge
Stun42s cd

Lightning Ball
Slow26s cd
Advertisement
Advertisement
Mid & late game
Winning the fights after lane
- Seven averages 0.85 kills per death against Warden.
- On average Seven finishes 2.1k souls ahead of Warden — convert the lead into objectives.
- Track Last Stand (180s cooldown). The window right after Warden uses it is your best time to fight.
Also check
Who else beats Warden




FAQ
Matchup questions
Who wins Seven vs Warden?
Seven wins 56.5% of 35,270 recent matches against Warden — favoured.
How do I beat Warden as Seven?
Seven out-farms Warden by ~43.9 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Last Stand (180s cooldown). The window right after Warden uses it is your best time to fight.

