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Deadlock Bible
Matchup · November 6, 2026

Abrams vs Bebop

53.4%
Favoured100,586 matches
All Abrams matchups & counters

Updated · Patch Nov 4, 2026

Deadlock Bible take

How Abrams beats Bebop

Brawler vs Brawler

A brawler mirror is about who commits second. Both of you want close range, so the hero who lands crowd control on the other’s engage wins the trade. Keep stamina for a disengage and fight near your troopers.

Your game plan as Abrams

A bully who wins by refusing to leave. Every fight Abrams takes, he wants to take at shotgun range.

Lane
Walk forward whenever Siphon Life is up and trade through the enemy’s pokes; Infernal Resilience pays you back for the damage you take. Hold Shoulder Charge until they’re near a wall.
Mid game
Roam to the lane with the squishiest pair and charge one of them into terrain. You’re the team’s door-opener on Walkers.
Late game
Seismic Impact is a teamfight starter: land on the backline, stun three, Siphon, let your carries follow. Buy anti-CC so you can’t be kited.

How to beat Bebop

The hook. Bebop decides fights by dragging one hero into five.

  • 01Stand behind troopers; Grapple Arm grabs the first character it hits.
  • 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
  • 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
  • 04Don’t let him stack Sticky Bomb hits early.
Punish
Per match

Head-to-head

AbramsBebop
53.4%Win rate46.6%
0.98Kills per death0.92
+8.5Last-hit edge+0
+0Deny edge+0.2
+510Soul lead+0
+2.3KObjective damage edge+0
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Laning

Win the lane: Abrams into Bebop

  1. 01Abrams out-farms Bebop by ~8.5 last hits per match. Contest every orb and punish them for walking up to last-hit.
  2. 02Brawler mirror: whoever lands crowd control first wins the trade. Keep stamina for the dash out.
  3. 03Your own sustain (Siphon Life, Infernal Resilience) wins extended lanes — stay longer than they can.
Skill order

Skill order for this matchup

59.4% win rate over 117,860 matches

  • Early point

    Put an early point into Shoulder Charge: Bebop can drag you out of position, so keep a way back.

  • Max first

    You out-farm Bebop: keep the standard order and push your lead with Shoulder Charge.

Bebop’s kit

Threats

Exploding Uppercut
DisplacementSlow22s cd
Grapple Arm
Displacement23s cd
Hyper BeamUltimate
Slow120s cd
Abrams’s kit

Your tools

Shoulder Charge
StunDisplacementMobility33s cd
Seismic ImpactUltimate
StunMobility215s cd
Siphon Life
Sustain42s cd
Infernal Resilience
Sustain
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Mid & late game

Winning the fights after lane

  • Abrams averages 0.98 kills per death against Bebop.
  • On average Abrams finishes 510 souls ahead of Bebop — convert the lead into objectives.
  • Abrams deals 2.3k more objective damage per match than Bebop — push structures when you win lane.
  • Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check

Who else beats Bebop

PaigeFavouredPaige vs Bebop58.2%84,272 matchesGravesFavouredGraves vs Bebop58.0%151,087 matchesRat KingFavouredRat King vs Bebop57.5%191,504 matchesSevenFavouredSeven vs Bebop56.3%95,919 matches
FAQ

Matchup questions

Who wins Abrams vs Bebop?

Abrams wins 53.4% of 100,586 recent matches against Bebop — favoured.

How do I beat Bebop as Abrams?

Abrams out-farms Bebop by ~8.5 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

What should Abrams buy against Bebop?

Debuff Reducer, Bullet Resilience, Return Fire.