Matchup · November 6, 2026
McGinnis vs Rem
53.2%
Favoured39,234 matches
All McGinnis matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How McGinnis beats Rem
Your game plan as McGinnis
The engineer. McGinnis wins by making the battlefield hers before the fight.
Lane
Mini Turrets zone and poke; Medicinal Specter heals you and your partner.
Mid game
Spectral Wall splits teams and slows. Place it to cut off retreats.
Late game
Heavy Barrage rains rockets on a location. Drop it on objectives and chokes.
How to beat Rem
A tiny helper whose team never quite dies.
Per match
Head-to-head
McGinnisRem
53.2%Win rate46.8%
0.77Kills per death0.64
+15.7Last-hit edge+0
+4.2Deny edge+0
+0Soul lead+1.2K
+1.9KObjective damage edge+0
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Laning
Win the lane: McGinnis into Rem
- 01McGinnis out-farms Rem by ~15.7 last hits per match. Contest every orb and punish them for walking up to last-hit.
- 02McGinnis denies ~4.2 more orbs per match — keep shooting theirs.
- 03Rem has sustain (Tag Along). Short, sharp trades beat long ones — buy anti-heal early.
Skill order
Skill order for this matchup



56.7% win rate over 16,893 matches
Max firstYou out-farm Rem: keep the standard order and push your lead with Mini Turret.
Rem’s kit
Threats

Tag Along
Stun40s cd

NaptimeUltimate
SleepSlow200s cd

Pillow Toss
Displacement25s cd
McGinnis’s kit
Your tools

Spectral Wall
Slow50s cd

Heavy BarrageUltimate
Slow200s cd
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Mid & late game
Winning the fights after lane
- McGinnis averages 0.77 kills per death against Rem.
- McGinnis finishes 1.2k souls behind Rem on average — play for teamfights and scaling rather than lane kills.
- McGinnis deals 1.9k more objective damage per match than Rem — push structures when you win lane.
- Track Naptime (200s cooldown). The window right after Rem uses it is your best time to fight.
Also check
Who else beats Rem




FAQ
Matchup questions
Who wins McGinnis vs Rem?
McGinnis wins 53.2% of 39,234 recent matches against Rem — favoured.
How do I beat Rem as McGinnis?
McGinnis out-farms Rem by ~15.7 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Naptime (200s cooldown). The window right after Rem uses it is your best time to fight.

