Matchup · November 6, 2026
McGinnis vs Bebop
50.9%
Even28,238 matches
All McGinnis matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How McGinnis beats Bebop
Mystic vs Brawler
Kite and zone. Your spells punish brawlers who walk straight at you.
Your game plan as McGinnis
The engineer. McGinnis wins by making the battlefield hers before the fight.
Lane
Mini Turrets zone and poke; Medicinal Specter heals you and your partner.
Mid game
Spectral Wall splits teams and slows. Place it to cut off retreats.
Late game
Heavy Barrage rains rockets on a location. Drop it on objectives and chokes.
How to beat Bebop
The hook. Bebop decides fights by dragging one hero into five.
- 01Stand behind troopers; Grapple Arm grabs the first character it hits.
- 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
- 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
- 04Don’t let him stack Sticky Bomb hits early.
Respect
Punish
The 23 seconds after a missed hook
Per match
Head-to-head
McGinnisBebop
50.9%Win rate49.1%
0.70Kills per death0.98
+20.3Last-hit edge+0
+3Deny edge+0
+0Soul lead+1K
+2.6KObjective damage edge+0
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Laning
Win the lane: McGinnis into Bebop
- 01McGinnis out-farms Bebop by ~20.3 last hits per match. Contest every orb and punish them for walking up to last-hit.
- 02McGinnis denies ~3 more orbs per match — keep shooting theirs.
- 03Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
Skill order
Skill order for this matchup



56.7% win rate over 16,893 matches
Max firstYou out-farm Bebop: keep the standard order and push your lead with Mini Turret.
Bebop’s kit
Threats

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
Displacement23s cd

Hyper BeamUltimate
Slow120s cd
McGinnis’s kit
Your tools

Spectral Wall
Slow50s cd

Heavy BarrageUltimate
Slow200s cd
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Mid & late game
Winning the fights after lane
- McGinnis averages 0.70 kills per death against Bebop.
- McGinnis finishes 1.0k souls behind Bebop on average — play for teamfights and scaling rather than lane kills.
- McGinnis deals 2.6k more objective damage per match than Bebop — push structures when you win lane.
- Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check
Who else beats Bebop




FAQ
Matchup questions
Who wins McGinnis vs Bebop?
McGinnis wins 50.9% of 28,238 recent matches against Bebop — even.
How do I beat Bebop as McGinnis?
McGinnis out-farms Bebop by ~20.3 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

