Matchup · November 6, 2026
Ivy vs Bebop
55.6%
Favoured55,326 matches
All Ivy matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Ivy beats Bebop
Your game plan as Ivy
The partner. Ivy is twice as strong when she’s attached to the right ally.
Lane
Kudzu Connection with your lane partner gives you both bonuses. Entangling Thorns zones and slows.
Mid game
Air Drop an ally onto the enemy backline for a surprise explosion and a damage buff.
Late game
Stone Form is an emergency button and a stun. Use it when divers commit.
How to beat Bebop
The hook. Bebop decides fights by dragging one hero into five.
- 01Stand behind troopers; Grapple Arm grabs the first character it hits.
- 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
- 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
- 04Don’t let him stack Sticky Bomb hits early.
Respect
Punish
The 23 seconds after a missed hook
Per match
Head-to-head
IvyBebop
55.6%Win rate44.4%
0.81Kills per death0.89
+32.4Last-hit edge+0
+0.4Deny edge+0
+1.5KSoul lead+0
+4.5KObjective damage edge+0
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Laning
Win the lane: Ivy into Bebop
- 01Ivy out-farms Bebop by ~32.4 last hits per match. Contest every orb and punish them for walking up to last-hit.
- 02Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
- 03Your own sustain (Kudzu Connection, Stone Form) wins extended lanes — stay longer than they can.
Skill order
Skill order for this matchup



59.6% win rate over 20,317 matches
Early pointPut an early point into Kudzu Connection: Bebop can drag you out of position, so keep a way back.
Max firstYou out-farm Bebop: keep the standard order and push your lead with Kudzu Connection.
Bebop’s kit
Threats

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
Displacement23s cd

Hyper BeamUltimate
Slow120s cd
Ivy’s kit
Your tools

Stone Form
StunSustain40s cd

Entangling Thorns
Slow32s cd

Air DropUltimate
Mobility100s cd

Kudzu Connection
Sustain37s cd
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Mid & late game
Winning the fights after lane
- Ivy averages 0.81 kills per death against Bebop.
- On average Ivy finishes 1.5k souls ahead of Bebop — convert the lead into objectives.
- Ivy deals 4.5k more objective damage per match than Bebop — push structures when you win lane.
- Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check
Who else beats Bebop




FAQ
Matchup questions
Who wins Ivy vs Bebop?
Ivy wins 55.6% of 55,326 recent matches against Bebop — favoured.
How do I beat Bebop as Ivy?
Ivy out-farms Bebop by ~32.4 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

