Matchup · November 6, 2026
Dynamo vs Bebop
54.4%
Favoured53,016 matches
All Dynamo matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Dynamo beats Bebop
Your game plan as Dynamo
The fight-warper. Dynamo’s whole game is the one Singularity that wins the match.
Lane
Kinetic Pulse knocks up and trades well; Quantum Entanglement escapes and restores stamina.
Mid game
Heal with Rejuvenating Aurora between fights. Join every objective — you’re the team’s reset button.
Late game
Singularity into a grouped team is the best ultimate in the game when it lands. Teleport in with Quantum Entanglement, pop it, let allies follow.
How to beat Bebop
The hook. Bebop decides fights by dragging one hero into five.
- 01Stand behind troopers; Grapple Arm grabs the first character it hits.
- 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
- 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
- 04Don’t let him stack Sticky Bomb hits early.
Respect
Punish
The 23 seconds after a missed hook
Per match
Head-to-head
DynamoBebop
54.4%Win rate45.6%
0.74Kills per death0.85
+16.2Last-hit edge+0
+0Deny edge+0.7
+950Soul lead+0
+1.5KObjective damage edge+0
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Laning
Win the lane: Dynamo into Bebop
- 01Dynamo out-farms Bebop by ~16.2 last hits per match. Contest every orb and punish them for walking up to last-hit.
- 02Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
- 03Your own sustain (Rejuvenating Aurora) wins extended lanes — stay longer than they can.
Skill order
Skill order for this matchup
This matchup



Usual



58.3% win rate over 38,851 matches
Early pointPut an early point into Quantum Entanglement: Bebop can drag you out of position, so keep a way back.
Max firstYou out-farm Bebop: keep the standard order and push your lead with Kinetic Pulse.
Bebop’s kit
Threats

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
Displacement23s cd

Hyper BeamUltimate
Slow120s cd
Dynamo’s kit
Your tools

SingularityUltimate
StunDisplacement250s cd

Quantum Entanglement
Mobility20s cd

Rejuvenating Aurora
MobilitySustain48s cd
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Mid & late game
Winning the fights after lane
- Dynamo averages 0.74 kills per death against Bebop.
- On average Dynamo finishes 950 souls ahead of Bebop — convert the lead into objectives.
- Dynamo deals 1.5k more objective damage per match than Bebop — push structures when you win lane.
- Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check
Who else beats Bebop




FAQ
Matchup questions
Who wins Dynamo vs Bebop?
Dynamo wins 54.4% of 53,016 recent matches against Bebop — favoured.
How do I beat Bebop as Dynamo?
Dynamo out-farms Bebop by ~16.2 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

