Matchup · November 6, 2026
Yamato vs Bebop
48.8%
Even97,504 matches
All Yamato matchups & countersUpdated · Patch Nov 4, 2026
Deadlock Bible take
How Yamato beats Bebop
Assassin vs Brawler
Don’t take an even fight; brawlers out-last you. Burst them when their big cooldown is down, then leave.
Your game plan as Yamato
A blade who commits fully — and refreshes everything when she does.
Lane
Power Slash charges for a big hit. Crimson Slash heals on hero hits.
Mid game
Flying Slash grapples to an enemy and slows them.
Late game
Shadow Transformation refreshes your abilities and makes them faster. This is your all-in.
How to beat Bebop
The hook. Bebop decides fights by dragging one hero into five.
- 01Stand behind troopers; Grapple Arm grabs the first character it hits.
- 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
- 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
- 04Don’t let him stack Sticky Bomb hits early.
Respect
Punish
The 23 seconds after a missed hook
Per match
Head-to-head
YamatoBebop
48.8%Win rate51.2%
0.99Kills per death0.96
+2.2Last-hit edge+0
+0Deny edge+1.1
+0Soul lead+359
+1.7KObjective damage edge+0
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Laning
Win the lane: Yamato into Bebop
- 01Farm is close (+2.2 last hits per match), so trades decide this lane, not last hits.
- 02Bebop denies ~1.1 more orbs per match — secure your orbs before they can.
- 03Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
Skill order
Skill order for this matchup



58.9% win rate over 70,346 matches
Early pointPut an early point into Flying Slash: Bebop can drag you out of position, so keep a way back.
Bebop’s kit
Threats

Exploding Uppercut
DisplacementSlow22s cd

Grapple Arm
Displacement23s cd

Hyper BeamUltimate
Slow120s cd
Yamato’s kit
Your tools

Flying Slash
DisplacementSlowMobility36s cd

Crimson Slash
Slow16s cd
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Mid & late game
Winning the fights after lane
- Yamato averages 0.99 kills per death against Bebop.
- Yamato finishes 359 souls behind Bebop on average — play for teamfights and scaling rather than lane kills.
- Yamato deals 1.7k more objective damage per match than Bebop — push structures when you win lane.
- Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check
Who else beats Bebop




FAQ
Matchup questions
Who wins Yamato vs Bebop?
Yamato wins 48.8% of 97,504 recent matches against Bebop — even.
How do I beat Bebop as Yamato?
Farm is close (+2.2 last hits per match), so trades decide this lane, not last hits. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

