Silver vs Warden
Updated · Patch Nov 4, 2026
How Silver beats Warden
Brawler vs Brawler
A brawler mirror is about who commits second. Both of you want close range, so the hero who lands crowd control on the other’s engage wins the trade. Keep stamina for a disengage and fight near your troopers.
Your game plan as Silver
A feral long-range fighter who gets more dangerous the closer she gets to death.
How to beat Warden
A one-man army who walks into six and dares them to fight.
- 01Move when Binding Word is cast; it only immobilises if you stay.
- 02Interrupt Last Stand during its 2-second charge.
- 03Kite him; Willpower is his only escape.
Head-to-head
Win the lane: Silver into Warden
- 01Warden wins the farm by ~24.2 last hits per match. Prioritise safe last hits and denies over trades, and let your lane partner zone.
- 02Brawler mirror: whoever lands crowd control first wins the trade. Keep stamina for the dash out.
- 03Warden has sustain (Last Stand). Short, sharp trades beat long ones — buy anti-heal early.
Skill order for this matchup






52.7% win rate over 70,638 matches
Max firstMax Boot Kick before Slam Fire: Warden heals through slow damage (Last Stand), so burst them instead.

Threats


Your tools


Winning the fights after lane
- Silver averages 1.00 kills per death against Warden.
- Silver finishes 1.5k souls behind Warden on average — play for teamfights and scaling rather than lane kills.
- Silver deals 3.7k less objective damage per match than Warden — let teammates take structures while you hold.
- Track Last Stand (180s cooldown). The window right after Warden uses it is your best time to fight.
Who else beats Warden




Matchup questions
Who wins Silver vs Warden?
Silver wins 47.4% of 32,303 recent matches against Warden — unfavoured.
How do I beat Warden as Silver?
Warden wins the farm by ~24.2 last hits per match. Prioritise safe last hits and denies over trades, and let your lane partner zone. Track Last Stand (180s cooldown). The window right after Warden uses it is your best time to fight.

