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Deadlock Bible
Matchup · November 6, 2026

Infernus vs Bebop

51.4%
Even105,181 matches
All Infernus matchups & counters

Updated · Patch Nov 4, 2026

Deadlock Bible take

How Infernus beats Bebop

Mystic vs Brawler

Kite and zone. Your spells punish brawlers who walk straight at you.

Your game plan as Infernus

A pyromaniac who wins by keeping everyone burning for just a bit too long.

Lane
Every bullet stacks Afterburn. Open trades with Napalm; it amplifies your damage on whoever it hits.
Mid game
Flame Dash through fights and leave fire behind you. Long, messy skirmishes are where you win.
Late game
Concussive Combustion can’t be interrupted once you start it. Flame Dash into the middle of their team and blow up.

How to beat Bebop

The hook. Bebop decides fights by dragging one hero into five.

  • 01Stand behind troopers; Grapple Arm grabs the first character it hits.
  • 02Punish the 23-second Grapple cooldown — he has no other gap-closer.
  • 03Interrupt or out-range Hyper Beam; it’s a channel, not a burst.
  • 04Don’t let him stack Sticky Bomb hits early.
Punish
Per match

Head-to-head

InfernusBebop
51.4%Win rate48.6%
1.05Kills per death0.91
+36.2Last-hit edge+0
+0Deny edge+0.6
+2KSoul lead+0
+3.7KObjective damage edge+0
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Laning

Win the lane: Infernus into Bebop

  1. 01Infernus out-farms Bebop by ~36.2 last hits per match. Contest every orb and punish them for walking up to last-hit.
  2. 02Bebop wants close range. Keep troopers between you, save stamina for a dash out, and punish them when they over-commit.
Skill order

Skill order for this matchup

This matchup
Usual

51.2% win rate over 136,069 matches

  • Early point

    Put an early point into Flame Dash: Bebop can drag you out of position, so keep a way back.

  • Max first

    You out-farm Bebop: keep the standard order and push your lead with Afterburn.

Bebop’s kit

Threats

Exploding Uppercut
DisplacementSlow22s cd
Grapple Arm
Displacement23s cd
Hyper BeamUltimate
Slow120s cd
Infernus’s kit

Your tools

Concussive CombustionUltimate
Stun190s cd
Napalm
Slow25s cd
Flame Dash
SlowMobility38s cd
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Mid & late game

Winning the fights after lane

  • Infernus averages 1.05 kills per death against Bebop.
  • On average Infernus finishes 2.0k souls ahead of Bebop — convert the lead into objectives.
  • Infernus deals 3.7k more objective damage per match than Bebop — push structures when you win lane.
  • Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.
Also check

Who else beats Bebop

PaigeFavouredPaige vs Bebop58.2%84,272 matchesGravesFavouredGraves vs Bebop58.0%151,087 matchesRat KingFavouredRat King vs Bebop57.5%191,504 matchesSevenFavouredSeven vs Bebop56.3%95,919 matches
FAQ

Matchup questions

Who wins Infernus vs Bebop?

Infernus wins 51.4% of 105,181 recent matches against Bebop — even.

How do I beat Bebop as Infernus?

Infernus out-farms Bebop by ~36.2 last hits per match. Contest every orb and punish them for walking up to last-hit. Track Hyper Beam (120s cooldown). The window right after Bebop uses it is your best time to fight.

What should Infernus buy against Bebop?

Debuff Reducer, Bullet Resilience, Return Fire.